Jaume_Ça_Prous · @jopeso
1 followers · 8249 posts · Server mastodon.cat
VoR · @sketchpunk
178 followers · 325 posts · Server mastodon.gamedev.place

Combining the 3 Gizmos I made together to manage the IK Target & Pole Direction of a character limb. I think this might be good, all thats left is to make this work with an 's IK Rig & Skinned mesh😊

#ossos #threejs #animation #webgl #opensource #indiedev #gamedev

Last updated 1 year ago

VoR · @sketchpunk
176 followers · 324 posts · Server mastodon.gamedev.place

Finished making a Twist Gizmo to use in the new IK Control Rig for . Thinking instead of using pnts to define the pole direction of Knees/Elbows, Having this tear shape do the pointing & illustrate the -180:180 deg rotation range on drag.

#ossos #threejs #animation #opensource

Last updated 1 year ago

VoR · @sketchpunk
170 followers · 314 posts · Server mastodon.gamedev.place

As an added bonus, I plugged the hero model I fixed up into my animator for to do realtime retargeting of the catwalk animation from mixamo on the WEB...

BOOYAH 🥳 🔥

#ossos #threejs

Last updated 1 year ago

VoR · @sketchpunk
158 followers · 274 posts · Server mastodon.gamedev.place

4shits&giggles, wanted to recreate a demo
@lateasusual_
posted. Wrote a shader to procedurally gen the grid & using the root motion animator i made recently to push offsets to the grid instead of
@KayLousberg
's char.

#threejs #ossos #gamedev

Last updated 1 year ago

VoR · @sketchpunk
155 followers · 247 posts · Server mastodon.gamedev.place

Lost cnt but my current attempt at modeling MsCosplay feels good, got the general curvey silhouettes that I'm shooting 4 but some of my loops are very poorly planned out. Here's hoping I'll be able to make a mini game using & this year with her 🤞

#opensource #ossos #threejs

Last updated 1 year ago

VoR · @sketchpunk
155 followers · 245 posts · Server mastodon.gamedev.place

Walla! Elbow is bending the right way PLUS pole target for elbow dir. Will work 4 legs too, so next tackle spine & see if I can make the body bend over by pulling on the arm (hard part). Need 2 make some Rigging Gizmos at some point too. Halfway to IK Posing in my library.

#ossos #threejs #gamedev #indiedev #webdev #math #opensource #rigging

Last updated 1 year ago

VoR · @sketchpunk
154 followers · 238 posts · Server mastodon.gamedev.place

Rebuilt the normal animation retargeting for . Got Nabba & @KayLousberg 's Pete doing the catwalk animation from . Pete needs some additives down the line tho.

With this done, back to rebuilding the inverse kinematic stuff.

#ossos #mixamo #threejs #webgl #javascript #opensource

Last updated 1 year ago

VoR · @sketchpunk
153 followers · 237 posts · Server mastodon.gamedev.place

Since I have animation syncing working, Lets throw pose blending in next. I can't wait to recreate the v0.3 IK retargeting demo, it will be pretty sweet to have all those characters blend between animations like this.

#ossos #threejs #opensource #gamedev #webdev

Last updated 1 year ago

VoR · @sketchpunk
153 followers · 233 posts · Server mastodon.gamedev.place

Next sprint for is to develop "Foot Phase Syncing" of animations following what
@nan2cc
explained 2me a few years back & recent talk from devs of doom. Eye balled my frame# data using a scrubber, now to figure out the code & maths to make the sync happen.

#ossos #threejs

Last updated 1 year ago

VoR · @sketchpunk
152 followers · 232 posts · Server mastodon.gamedev.place

it lives.... IT LIVES !!!
After all the development I've done on , finally have a character I can animate, control and move. Next things to build is blending & syncing animations so pete can do more then just walk forward 🥳

#ossos #threejs #gamdev #indiedev #metaverse #opensource

Last updated 1 year ago

VoR · @sketchpunk
150 followers · 226 posts · Server mastodon.gamedev.place

Not in the mood to tackle the root motion maths, so instead I built BoneSockets & added texture support to the custom skinning shader. Now I only have root motion left to do🤔

Took 3 days to get to this point from scratch, plus got new features 🥳

#threejs #gamedev #ossos

Last updated 1 year ago

VoR · @sketchpunk
150 followers · 225 posts · Server mastodon.gamedev.place

After some thought, computing root motion would be easy if I had markers when feet touch down/lift up. Sooo, I built on animation events first & walla, now has support for animation events / markers. I flip colors on feet touch down events😊

#ossos #threejs #gamedev #metaverse

Last updated 1 year ago

VoR · @sketchpunk
150 followers · 224 posts · Server mastodon.gamedev.place

We have animation in rendering in !
Wanted to work on root motion next but there isn't any data for that. Gonna see If I can compute the feet velocity & generate motion to try to get this guy actually moving. Won't be long till he's ready 4 every1

#ossos #threejs #webgl #gamedev

Last updated 1 year ago

VoR · @sketchpunk
149 followers · 219 posts · Server mastodon.gamedev.place

Stipped @KayLousberg 's Pete down to the bare essentials. Removed IK & Attachment bones plus the assets (helmet, sword, shield ) will be attached later by code. With this much working in & , later on in the evening I can start the animation sys rewrite.

#threejs #ossos #indiedev

Last updated 1 year ago

VoR · @sketchpunk
142 followers · 214 posts · Server mastodon.gamedev.place

Nothing special but now has an animation queue. Written in a way to be engine agnostic, so I can write things for or with creating "tasks" for the respective engines...

#ossos #threejs #babylonjs

Last updated 1 year ago

VoR · @sketchpunk
136 followers · 180 posts · Server mastodon.gamedev.place

Have a lil bit of time today to play with , did some IKbot stuff. Redesigned a new version for the "bone" & attachment parts to create arms, legs, tails, etc. Can't wait to have it rendering, Ik-ing & springing in with .

#blender #ossos #threejs

Last updated 1 year ago

VoR · @sketchpunk
134 followers · 168 posts · Server mastodon.gamedev.place

A lil more progress on IK Bot's Arm. Not sure of it, but good enough for MK1. Like the idea I can keep attaching new spring links to make limbs of any number of bones plus shrink/expend aspect of each. This will be fun for ik dev work 😋

#metaverse #gamedev #b3d #blender #ossos

Last updated 1 year ago

VoR · @sketchpunk
129 followers · 156 posts · Server mastodon.gamedev.place

Working out how to render springs correctly in for IKBot & IK shenanigans. Regular scaling won't cut it, may need to write a custom shader & figure out some other way to deform the spring mesh. If there was a way to assign center point of each ring's vertices, I could scale that down as an "offset" to move the vertices as a way to retain it's shape.

#b3d #blender #math #gamedev #ossos #threejs

Last updated 1 year ago

VoR · @sketchpunk
128 followers · 150 posts · Server mastodon.gamedev.place

Happy with version 2 of the Look / Aim IK solver I made for . Here's me controlling the IK Target while the Eye Lids animate. Next up model some arms 4 the bot & rewrite limbSolver. I'll show in subpost for the curious.

#metaverse #javascript #gamedev #threejs #code #ossos

Last updated 1 year ago