Hey ! I am using GPU instancing and Draw Instanced Indirect to render the trees in my scene.
I tried sorting my position buffer to reduce the overdraw. However it does not have that much of an effect on the time spent rendering.
According to the debug mode of URP I drastically reduced the amount of overdraw, but RenderDoc's overlay is showing the opposite...
I can't find anything relevant about it online. Do you know something ?
#overdraw #instancing #gpu #unity