Finally updated “Under-Engineered Dependency Questions” to add an example using `:has()`:
https://adrianroselli.com/2021/12/under-engineered-dependency-questions.html#ICanHas
Which means it works with more complex HTML.
```
:has(#p5:not(:checked)) ~ div {
display: none;
}
```
Great new Japanese books added to #TheVideoGameLibrary today!! 🇯🇵📚
Enjoy!
👉 https://thevideogamelibrary.org
#Persona5 #FireEmblem #TLOZ #Zelda #TheMysteriousMurasameCastle #Nintendo #P5 #Famicom #NES #NintendoEntertainmentSystem #BotW #TotK #TheLegendOfZelda #Persona5Royal #Book #Books #Bookstodon @bookstodon #Gaming #VideoGame #VideoGames #Games #Gamer
#gamer #Games #videogames #videogame #Gaming #bookstodon #Books #book #persona5royal #thelegendofzelda #totk #botw #NintendoEntertainmentSystem #nes #famicom #p5 #Nintendo #themysteriousmurasamecastle #zelda #tloz #fireemblem #persona5 #thevideogamelibrary
Really impressed with this DT thesis from #entropy called p5.genzine, developed by Munus Shih and Iley Cao, “makes it easy to code and generate printable files for an 8-page #zine directly from your p5 sketch. It offers a user-friendly graphical interface tailored for interactive #zines, integrated export buttons to create print-ready layouts, and custom functions for typography and graphic design” #p5 #processing
https://parsons.edu/dt-2023/p5-genzine/
#entropy #zine #zines #p5 #processing
One other refinement to my #p5.js life: fixing the coordinates!
I saw in the livestream that Dan used translate() to move the origin to the middle of the canvas. I grew up with computer graphics in the 1980s, with the origin in the bottom left, and the vertical Y axis increasing as you go "up". It's counter-intuitive to me that on modern systems, a higher Y number is lower on the screen.
Here's my SO answer to solve that, plus scaling in world coordinates:
RT @PersonaSpain
Estamos a 4 de abril de 2017. Persona 5 sale a la venta en occidente y el mundo conoce por fin a los Ladrones Fantasma. Seis años después, el juego sigue siendo tan relevante como el primer día. Feliz sexto aniversario a Persona 5, el juego que lo cambió todo #Persona5 #P5
Thus far, untitled.
#generativeart #ai #p5 #photoshop #mastoart #creativetoot
RT @binxngchng1@twitter.activitypub.actor
#P5 #Persona5 https://t.co/pCjCbpxayt
🐦🔗: https://twitter.com/binxngchng1/status/1640672830085009409
RT @day_aannee
NOIR aka Beauty Thief ! 💗🐱
#AtlusFaithful #noir #haruokumura #persona5 #p5
RT @binxngchng1@twitter.activitypub.actor
🐦🔗: https://twitter.com/binxngchng1/status/1638029295175041024
Revealing the pixels...
#creativecoding #generativeart #patterndesign #motiongraphics #typescript #p5 #p5js #processing #pixel #vcvrack #modularsynth #genartclub
#creativecoding #generativeart #patterndesign #motiongraphics #typescript #p5 #p5js #processing #pixel #vcvrack #modularsynth #genartclub
日本より先に中国でリリースされちゃう現実的。
しかしP5のストーリーは赤い国で大丈夫なのかしら。国家権力者を改心させて悪事を告白させるとかw
『ペルソナ5』の世界を舞台にしたスマートフォン向けゲーム『Persona5:The Phantom X』、中国・Perfect World社より発表 | ペルソナチャンネル https://p-ch.jp/news/10221/ #p5
A blanket of reeds
Extended my modulo pattern generater by adding modulated hue + some atmospheric #interstellar #vcvrack #modularsynth sounds
#modulo #pattern #graphicdesign #p5 #processing #openframeworks #genartclub #wednesday #creativecodeart #processing #generativeart #colors #colorful
#interstellar #vcvrack #modularsynth #modulo #pattern #graphicdesign #p5 #processing #openframeworks #genartclub #wednesday #creativecodeart #generativeart #colors #colorful
Esto es interesante. Bing chat comete exactamente el mismo error de interpretación que mi alumnado cuando les pido un código en p5.js que dibuje una matriz de 5 x 5 círculos de diámetro 50 píxeles cada uno relleno de un color aleatorio.
El código sencillo es dejar que el color de cada círculo cambie en cada iteración. Y por eso utiliza la interpretación más sencilla del texto... como mi alumnado. Porque es lo conveniente. (1/3)
Hier ein #Demo #Moodle Kurs für meine #H5P Plugins
https://www.opencoding.de/course/view.php?id=2#section-2
Der Source-Code findet sich auf codeberg: https://codeberg.org/a_siebel
#demo #moodle #h5p #sql #python #p5 #moodlebande
FPS performance monitoring widget I built for #p5js.
https://editor.p5js.org/stungeye/sketches/_Xe1OvgZL
* Displays current frame-rate and the average frame-rate of last N frames.
* Optionally displays a graph of the last N sampled frame-rates.
#javascript #creativecoding #p5 #p5js