Digging this up about a month ago: I somewhat failed (for now) by announcing that I wanted to work on #ArkScript again, and then I didn't
But it worked on #Pataro, I just started looking at the code again, improving it here and there and posting my progress after, and it feels great!
Here is the lightning animation for #Pataro !
Quite straightforward to make ; this scroll targets one of the nearest ennemies at random and (for now) almost always kill it
#gamedev #cpp #roguelike
#pataro #gamedev #cpp #roguelike
Good news! I'm thinking of going back to improving (and maybe finish) #Pataro, my #roguelike #cpp game library
Only thing left is serializing data and loading it, can be fixed "pretty easily" by putting everything in a factory I guess
But then it makes it harder for an end user to use the lib, because they would need to modify the lib to add their custom mobs/items/etc...