Japan Pop Videos · @videos
42 followers · 2451 posts · Server wakoka.com
Japan Pop Videos · @videos
41 followers · 2048 posts · Server wakoka.com
Japan Pop Videos · @videos
41 followers · 1747 posts · Server wakoka.com
えふでぃ · @DXPC98FDD
3 followers · 36 posts · Server mstdn.jp

報告は出来たけれど、3本の矢(FDX68・FDD-DRIVE SWAPPER+ ・ FDS+用スロットカバー)の中で1本足りないです。運とタイミングでゆっくり待つ感じです。


#retrocomputing #pc88

Last updated 1 year ago

WACOCA · @wacoca
30 followers · 8411 posts · Server mastodon.cloud
WACOCA · @wacoca
31 followers · 8267 posts · Server mastodon.cloud
WACOCA · @wacoca
31 followers · 8207 posts · Server mastodon.cloud
Taishi Rain · @taishirain
2 followers · 42 posts · Server pawoo.net

PC88-tan

#gijinka #pc88 #myart

Last updated 2 years ago

The Video Game Library 📚 · @thevglibrary
3822 followers · 995 posts · Server mstdn.social

MIDISID でプログラムした The Legend of Silpheed をリマスタリングするついでに、実際ののゲームのオープニングを録画して曲を差し替えてみました。

youtube.com/watch?v=nrF_geqVyB

#commodore64 #sid #silpheed #gamearts #pc88 #pc8801

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
116 followers · 387 posts · Server techhub.social

Something different today - old-as-butt casette games!

was one of the first on board when the MSX1 model standard was released. Two years after the , many devs already had experience and a small library.

In 1983 alone, Hudson released 5 dual-pack casette games (one game on each side). They retailed for the equivalent of $35 US today.

The first included Bright Farm and Fireball, two single-screen games with questionable mechanics and no sound. They are competently programmed, but even by 1983, simple single-screen games had given way to more complex types so they feel a bit archiac. Still, the PC88's first year had much worse!

In Bright Farm, you plant and harvest wheat while dodging bird poop.

In Fireball, you are a spaceman trying to capture a rogue ball of fire.

Check out my play videos below. (I couldn't figure out how to score at all in Fireball!!)

#msx #hudson #pc88 #z80 #retrogaming

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
116 followers · 385 posts · Server techhub.social

4. Ken to Mahou (Sword and Magic, 1983). At least they tried something different. If Dungeon's fault was that it was too simple, this title's fault is that it is too complex. You have five different attack options, two dodge options, and a dozen stats whose immediate effects are not apparent.

Likely developed for the PC-80 series (due to failing to launch except in compatibility mode on my FR), this feels like a much earlier abandoned project that was perhaps revived and finished quickly for some reason.

Programmed in BASIC and with absolutely no story, you aren't missing anything by missing this game. 0 / 10

Coming up soon, Top Management!

3/3

#koeilegacy #pc88 #pc8801 #retrogaming #koei

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
116 followers · 385 posts · Server techhub.social

3. Dungeon, 1983. I wish there were more to say about Dungeon - its presentation is half a step above the previous games, but its evolution is obvious.

Character generation this time is a random, timing-based mini-game, just like Nobunaga '83 uses. You can pick from 5 classes, but I didn't notice any difference between them.

Town scenes still play out in text form, like Dragon and Princess, but the overworld is much more colorful (and even more apparent clone).

I believe I covered the entire island map, and could only find a singular dungeon. The dungeon is, again, Ultima-like, meaning you spam the forward key to attack and glomp through thousands of enemies for XP and gold.

Despite being the most playable game up until this point, it was clear all of Shibusawa Kou's design references were essentially based in one game.

2/3

#koeilegacy #ultima #pc88 #pc8801 #retrogaming #koei

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
114 followers · 382 posts · Server techhub.social

Before introducing the other two, it should be noted that Dragon and Princess has an English translation patch!

github.com/nleseul/dragon_and_

1.5/2

#koeilegacy #koei #retrogaming #pc88

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
114 followers · 381 posts · Server techhub.social

In between the failed eroge entries but before the breakthrough strategy hit Nobunaga in 83, Koei released 4 VERY primitive RPGs. The first two are:

1. Dragon and Princess, 1982.
There isn't much out there about this because it's a mostly text-based adventure that uses katakana only, making it hard to read. You name a party of 5 adventurers and wander around a world of text. Combat does contain graphics, as shown below, and while not the worst effort, it was clearly a _very_ slow mockery of Ultima (but you do have a party of heroes, so there is that!).

2. Khufu-ou no Himitsu (Secret of the King of Khufu, 1983). I couldn't find a dump of this for PC88, but based on FM-7 screenshots (below), it's not much of an evolution of Dragon and Princess. Exploration is clearly now tile-based, but at the cost of looking even more like an clone.

1/2

#koeilegacy #ultima #koei #pc88 #retrogaming

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
114 followers · 380 posts · Server techhub.social

Big Apple. 3 A.M.

Time to put Rance on the big TV.

#retrogaming #pc88 #pc98

Last updated 2 years ago

RetroDevDaemon · @retrodev
200 followers · 1063 posts · Server mastodon.social

- DDR, Metal Slug 1
- Adventure
- Its Magic 2
- Startropics
- Ogre Battle
- Metroid II
- Lufia III
- Golden Sun
- Phantasy Star IV
- Phantasy Star
- Xenogears
- Suikoden III
- Trails to Zero / Ys VII
- Ore no Shikabane wo Koete Yuke 2
- Blue Dragon
- Abuse
- Fantasian
- Crystal Warriors

Most time spent on each console? What are yours?

#shareyourgames #arcade #atari #c64 #nes #snes #gameboy #gbc #gba #genesis #mastersystem #psx #ps2 #psp #vita #xb360 #dos #pc88 #gamegear

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
107 followers · 364 posts · Server techhub.social

3. My Lolita, 1984. This abomination needs no introduction. This game is basically why certain hentai laws exist in Japan. This isn’t so much a game as it is a clumsy interface for hiding awful art. -99/10

4. ”Do Dutch Wives Dream of Electric Sheep” -1984, an in-essence sequel to Danchizuma. For context, a “dutch wife” in Japanese context is a body pillow or realdoll. Besides this clever reference to Blade Runner, the game is mostly pointless. It does have more thought-out systems than Housewives 1, and features better art and writing than their prior efforts, but in the end its a lazy dungeon crawler thrown on top of cheap porn. 0/10

Part 2 / 2

#koei #pc88 #retrogaming

Last updated 2 years ago

PC-88ingrate · @pc88ingrate
107 followers · 363 posts · Server techhub.social

In between 1982 and 1984, Koei tried to establish themselves in both the emerging eroge market and emerging (western-style) role-playing market, releasing 4 games in each genre over this time span.

Their attempts were unsuccessful.

Their eroge game releases were:
1. Night Life, 1982. Not a game per se so much as a short sequence inspired by kama sutra, displayed in horrible black and white line art. According to the game intro, this is intended to educate men on how to have a pleasant "night life" with your wives. I'm pretty sure they missed the mark. -4/10
2. Danchizuma no Yuuwaku, 1983, or "Temptation of Housewives". An RPG in only the technical sense, your main goal here is to grind ghosts in empty apartments for money and then bribe women for their 'temptations'. Absolutely horrible, -2/10

Part 1 / 2

#koei #pc88 #retrogaming

Last updated 2 years ago

The Video Game Library 📚 · @thevglibrary
3506 followers · 939 posts · Server mstdn.social