AndreasDavour · @AndreasDavour
36 followers · 486 posts · Server dice.camp

The old rags with monsters makes me think of systems where monsters are abstracted. In T&T you can run an encounter from just the MR number. All game mechanics derive from that number, and the sparseness means you have to fill it with meaning. It can still be a bag of hit points, if you like.

Are the game mechanics for the monsters in Pegasus Magazine adding more than that MR value? I guess they should do, shouldn't they?

#gamemastering #pegasusmagazine #ttrpg #tunnelsandtrolls #monsters

Last updated 1 year ago

AndreasDavour · @AndreasDavour
36 followers · 485 posts · Server dice.camp

I think back to reading old issues of Judges Guild Pegasus magazines. Those were filled with any kind of stuff for "the game", and often that meant new monsters and new classes. The classes was often odd in that way class based systems tend to be, where you shoehorn everything into a class.

But, the monsters fascinate me. Many times they are nothing but a bag of hit points, and a hard to pronounce name. What drove those creations? How where they used?

#judgesguild #pegasusmagazine #monsters

Last updated 1 year ago