Brand new trailer for #metroidvania Shadow King!
Launch on Itch and Patreon on Friday!
Secrets, upgrades, bosses, puzzles, and all that jazz in this action packed #pico8 game!
#metroidvania #pico8 #trailertuesday #gamedev
Just submitted my entry into #pico1k 2023. It's a shmup inspired by Lazy Dev Academy's first shmup tutorial and I tried to pack as much polish into 1024 compressed bytes that I could!
Play it here: https://itch.io/jam/pico-1k-2023/rate/2258186
Nailed it! We now have procedurally-generated space debris.
72 bytes left, is there anything else I can squeeze in 🤔
My submission for #Pico1k Jam 2023:
🏝️ Picopelago!🏔️
A terrain toy in 1024 bytes for the #pico8. Create landscapes or sit back and watch them change over time.
Play it on itch: https://sparsegamedev.itch.io/picopelago
Lexaloffle BBS: https://www.lexaloffle.com/bbs/?tid=54075
Shadow King aims to stay true to the classic #metroidvania recipe with fun and tricky platforming! The game will be out on friday!
Sub to my patreon (https://www.patreon.com/johanpeitz) or buy att full price on itch!
🖼️ MAG1K EYE 👁️
A #Pico8 #Autostereogram creation tool made in under 1kb of compressed code for #Pico1k Jam.
🌐 https://liquidream.itch.io/mag1k-eye
Features:
️🖌️ Paint & Render your own #8bit Autostereogram
🖱️ Made for Mouse+Keyboard
↩️ Undo/Redo (one level)
🖼️ Download finished images
🎞️ 60 FPS
If you create something, please tag it with #Mag1kEye or #Pico1k 🤓🤳
#GameJam #3D #Sizecoding
#pico8 #autostereogram #Pico1k #8bit #mag1keye #gamejam #3d #sizecoding
#Pico8 developers who publish your games on itch.io ... Do you publish native builds? what volume of support requests do you get for the Windows, Mac, & Linux builds? I have no Windows machines, so no way to investigate bug reports, and am worried about releasing Windows builds that I cannot support.
Explore a mysterious castle with many different environments while trying to defeat the Shadow King! Release next friday!
#screenshotsaturday #gamedev #pico8
I was hoping I'd be able to condense my beloved starfield effect enough to be able to fit it into my #PICO1K entry. Even better: I was able to condense it into a tweetcart (tootcart?)! #PICO8
p={}
for i=1,32 do
add(p,{x=rnd(127),y=rnd(127),v=rnd(10)/10})
end
function _update()
for s in all(p)do
s.x-=s.v
if s.x<0then
add(p,{x=128,y=rnd(127),v=rnd()})
del(p,s)
end
end
end
function _draw()
cls()
for s in all(p)do
z=5
if(s.v>0.3)z=6
if(s.v>0.7)z=7
pset(s.x,s.y,z)
end
end