Another fun #gamejam event soon! Get to try out a new development platform which has options for #pokitto #32blit #ESPboy #GamebuinoMeta #PicoSystem and a #GalacticUnicorn (details in the link).
I primarily will target Pokitto but the emulator for #MicoJS makes it easy to see how the games would look on other platforms too!
#gamejam #pokitto #32blit #espboy #gamebuinometa #picosystem #galacticunicorn #micojs
My latest plaything is a #Pimoroni #PicoSystem, a tiny gaming handheld reminiscent of the Nintendo Game Boy Micro. The PicoSystem has a 240 x 240-pixel colour display, an RP2040 (Dual Arm Cortex M0+ running at up to 133Mhz with 264kB of SRAM) and 16 Mbytes of Flash.
It's programmable in MicroPython, CircuitPython, or C++. Unfortunately, it has been years since I've written any serious Python 3 code, so I will need some quality time with Pluralsight.
Decided to go with this "psychedelic tartan" for #LoveByteTCC day 3 on #pimoroni #PicoSystem.
#lovebytetcc #pimoroni #picosystem
#LoveByteTCC day 2 on #Pimoroni #PicoSystem.
Took advantage of the built in sprites to keep some decorations while reclaiming enough bytes for the (rather basic) snow.
#lovebytetcc #pimoroni #picosystem
Thought I'd try some #LoveByteTCC but on the #Pimoroni #PicoSystem!
I'm using PicoSystem Micropython, which is probably not that dissimilar to using LUA on the suggested fantasy consoles.
This is day 1 in 253 characters:
p=pen
c=fcircle
def t(y):fpoly((60,y),(60-y,y+y),(60+y,y+y))
p(240)
clear()
p(41200)
i=9
while i<50:t(i);i+=9
p(252)
frect(50,91,20,20)
c(25,94,3)
c(55,40,3)
p(49404)
c(45,76,3)
p(3312)
c(70,58,3)
c(95,94,3)
p(61695)
hline(58,9,5)
vline(60,7,5)
flip()
#lovebytetcc #pimoroni #picosystem
Pico3D 1.1 brings a new #BOTW inspired outskirt stable where players can restock on ammo. Also additional Blender documentation for anyone who wants to modify/expand the world or create a new one ☺️ #openworldgame #raspberrypi #pimoroni #picosystem #microcontroller
#microcontroller #picosystem #pimoroni #raspberrypi #openworldgame #botw
Found this awesome #GitHub project for the #PicoSystem which allows for some 3D graphics! It even loads .blend files with textures:
https://github.com/bernhardstrobl/Pico3D
It runs surprisingly smoothly, granted you overclock the picosystem to 344 Mhz like I did. Goes to show how ridiculously overpowered the RP2040 "micro-controller" is ! (although it only seems to render at half resolution due to the mere 264 KB of ram the chip has)
Found this awesome #GitHub project for the #PicoSystem which allows for some 3D graphics! It even loads .blend files with textures:
https://github.com/bernhardstrobl/Pico3D
It runs surprisingly smoothly, granted you overclock the picosystem to 344 Mhz like I did. Goes to show how ridiculously overpowered the RP2040 "micro-controller" is ! (although it only seems to render at half resolution due to the mere 264 KB of ram the chip has)
Kinda excited about this #pimoroni handled gaming system called #picosystem. it can also run #circuitpython so it's got that going for it. The construction and packaging are top notch.
#pimoroni #picosystem #circuitpython
Got a #PicoSystem with the goal of creating embedded PursuedPyBear.
First challenge: detangling their SDK and how they've integrated it with #MicroPython
Second challenge: how do I want to expose this in a PPBish way.
recently got a #PicoSystem
the only language i’m decent at is Python, but with its performance it’d be hopeless on what is basically a microprocessor.
So i’ve had to pick up #C++
Big fan, frustrating at times, its low-levelness is awesome, idk how to remove items from an array, what are pointers ;-;
7/10 Would recommend
"shapoco/picosys-mandelbrot: Mandelbrot Set Viewer for PICOSYSTEM"
#picosystem #shapolab
https://github.com/shapoco/picosys-mandelbrot