As a big fan of PICO-8 I'm very curious about PICOTRON. Looking forward to playing with that when it's ready.
Working on #picotron's cpu -- spooky but beautiful things currently happen when it goes over 100% capacity.
#picotron menus concept: one global drop-down for cart management & settings ("picotron menu"), and one app-specific drop-down ("app menu"). When editing a file inside the current working cartridge (e.g. /ram/cart/src/update.lua), changes are live ~ no need to save before running.
I've posted a DevLog π to my #Patreon covering:
π¨βπ» Playing with #Picotron
πΊοΈ #SAGEngine UI update
π #UnDUNE2 Anniversary
β€οΈ Lovebyte 2023 - Sneak Peek
#indiedev #gamedev #screenshotsunday #UnDUNE2 #SAGEngine #picotron #patreon
Wondering when different features might arrive in #picotron? Here's a rough roadmap: https://www.lexaloffle.com/picotron.php?page=roadmap
A few fun attemps to create tootcards inside picotron on lunch-break (source on the comments)
#tweetcart #tootcart #pico8 #picotron
Dusted off some earlier starfield and dycp scroll code, "borrowed" some music and tested how #pyxel #python apps can be run in a browser. #pyxel just sat better in my existing toolchain and was lazy to try #pico8 just yet, but it is still on my bucket list. maybe #picotron will be a reason to switch. Being able to share over the web is just a boost! https://dervarics.hu/sufni/dycp.html
#picotron #pico8 #Python #pyxel
Thanks @GunTurtle for enlightening Discord chat - #picotron zbuffer using stencil operations (no polygon sorting harmed in this picture!)
left: no stencil ops (see through artifacts)
right: src<dst (far pixels gets clipped)
There is something to do with the new #picotron palette abilities.
Here's Famicube by Arne(@\androidarts@\mastodon.gamedev.place) running directly in the console.
Palettes are stored at 0x5000 (like in the documentation says) in BGRA8 format (not like the documentation says)
π₯β New Video βπ₯
First Look at #Picotron. The future of #Pico8 ?
https://www.youtube.com/watch?v=e8LXpPwW3FI
Played about with #picotron a bit. I'm hoping it'll be a reasonable step up from #pico8 without making projects too big for me to finish.
- The bigger res makes editing in it better, but I'd still rather use my own text editor. Is that possible yet? I couldn't even get copy/paste to work inside picotron never mind in/out.
- i.e. no way to preserve code yet
- Maybe I've missed it, but I haven't seen anything about networking yet - anyone have any info?
@Liquidream Awesome! Were you able to capture this clip straight from #picotron, or did you need to use an external app?
tiny code christmas day 4: a plasma, made in picotron! I love the new colors :D
252 bytes:
```
c={18,16,30,29,28}t=0
s=sin
j=0
function _draw()t+=.004
j+=8
j%=96
for x=0,480,8 do
for y=j,270,48 do
z=s(t+x/170+s(y/299)+y/311*s(x/239+t)*(2+s(t)))*2+3.5
for i=0,7,2 do
poke2(0x5500+i,z-z\1<.3 and 21930 or 0)end
circfill(x,y,2+s(t),c[z\1])end
end
end
```
#lovebytetcc #pico8 #picotron #sizecoding
Having a ton of fun with Picotron Playground! Nothing to show yet since I've lost a few simple programs to crashes, but the potential is amazing.
When you want to have a look inside the lua files in the picotron playground, I wrote a small script to do that.
You can past it to the terminal and use it like this
$ less system/api.lua
The name less might be a bit exaggerated, I was excited π