Building bifrost graphs via python! Got the core of it working 💪
This is going to let the dressing artists rapidly add assets to the graph (all correctly setup without human error) from our asset import tools.
Is there a blazingly fast cli mesh processor out there? Think ffmpeg for #3D data?
My use case, generate decimated (low res mesh, tri's are fine) geo from an input #alembic
Has anyone worked with #OpenMesh at all? Is it worth exploring?
#Maya via #Mayapy is painfully slow. I could also consid #blender via it pypi package, or #houdini but will need to test those.
#3d #alembic #openmesh #maya #mayapy #blender #houdini #pipelinetd #pipeline #animation
Yes! That may have taken longer than it should have, but got it working! 💪 Cull Points based on Camera Frustum in vanilla Maya 2020, Bifrost 2.2.0.1!
Its much easier in Maya 2023 and Bifrost 2.6+ but here we are!
#maya #Bifrost #camerafrustum #pipelinetd #pipelinejournal
So on an Attribute Wrangle node you can Get a value from a channel with:
float cam_hieght = chf("camera_hieght");
but does anyone know if I can Set a value, so basically the reverse?
I'm trying something, but it might not work ;)
#houdini #solaris #sidefx #pipelinetd #pipeline #animation
Happy #FollowFriday Everyone! 😃
I'm Chris 👋 I'm currently #CGSupervisor & #PipelineTD at an #Animation studio in #CapeTown #SouthAfrica
I've worked on multiple #Films & #TVSeries over the years. Using #Maya #Houdini #Blender & #OpenUSD recently for #StarWars, #Disney & the #Lego Movie 2. My focus is #pipeline tech/dev writing tools in #python as well as #cinematography
I'm a #photographer & #travel junkie at heart, spending my weekends exploring new places or learning #rust
#followfriday #cgsupervisor #pipelinetd #animation #capetown #southafrica #films #tvseries #maya #houdini #blender #openusd #starwars #disney #lego #pipeline #python #cinematography #photographer #travel #rust
Finally getting back to this tool after a year. Figured I should fix it so I can use it in my reel and portfolio
#python #pipelinetd #houdini #gamedev #animation #vfx #vfxartist #sidefx
#python #pipelinetd #houdini #gamedev #animation #vfx #vfxartist #sidefx
Okay I have found a way to rename prims and the primpath as required... Its a brute force technique but thankfully having this working opens up so many options for our workflow.
Sadly this due to #Blender not allowing objects at different locations in the scene graph tree to have identical names, like #maya and #houdini
#blender #maya #houdini #openusd #python #pipelinetd #pipelinejournal #dag
I'm Ryan, a VFX pipeline TD at Laika. Formerly a rigger. In my free time I do wood working. Before the pandemic I was into HEMA. Most of my posts are shitposts of various quality about VFX, Python, and Maya in particular.
#vfx #rigging #rigtip #vfxtd #pipelinetd #python #maya #animation #techArt
#TechArt #animation #maya #python #pipelinetd #vfxtd #rigtip #rigging #vfx
I'm Ryan, a VFX pipeline TD at Laika. Formerly a rigger. In my free time I do wood working. Before the pandemic I was into HEMA. Most of my posts are shitposts of various quality about VFX, Python, and Maya in particular.
#vfx #rigging #rigtip #vfxtd #pipelinetd #python #maya #animation #techArt
#vfx #rigging #rigtip #vfxtd #pipelinetd #python #maya #animation #techart