Taking a little sidebar to tell you: I've released a new pixel font~
Feel free to check it out on itch.io :itchio:
(PS. It's creator day sale! So everything is 50% off!~)
#gamedev #indiedev #designer #font #pixelfont
🎉 You may have seen the sneak peek 👀 earlier, but I've just released Mercite! The Pixel Font.
To celebrate, pick up either of my fonts on sale!~
👀 Please gaze your peepers on this lovely in progress font: Mercite.
I enjoyed making the last one (Viscous Bold, available on :itchio: itch.io still!), so much, I had to try again!~
today's #pixelfont recreation: HAL laboratory's "new ghostbusters II" (1990) on the NES https://www.splintered.co.uk/experiments/1224 #pixelart
today's #pixelfont recreation: taito's "the lost castle in darkmist" (1986) https://www.splintered.co.uk/experiments/1221 #pixelart
today's #pixelfont recreation: jaleco's "field combat" (1985) https://www.splintered.co.uk/experiments/1220 #pixelart
#pixelfont #small #tiny #1bit so.. now i can fit 3 lines of text in a mere 16 scanlines.. since apparently bitmap fonts cannot be copyrighted feel free to use this thing i guess?
today's #pixelfont recreation: nintendo/tose's "tetris 2" (aka "tetris flash", 1993) on the NES https://www.splintered.co.uk/experiments/1219 #pixelart
today's #pixelfont recreation: sega's "gigas mark II" (1986) https://www.splintered.co.uk/experiments/1218 #pixelart
tonight's #pixelfont recreation: sega's "gigas" (1986) https://www.splintered.co.uk/experiments/1217 #pixelart
today's #pixelfont recreation: the colour version of the small font from NMK/jaleco's "saint dragon" (1989) https://www.splintered.co.uk/experiments/1216
today's #pixelfont recreation: the coloured version of sega's "columns II: the voyage through time" (1990) #pixelart https://www.splintered.co.uk/experiments/1213/
tonight's #pixelfont recreation: sega's "columns II: the voyage through time" (1990) https://www.splintered.co.uk/experiments/1212 #pixelart
Coming soon! Needs polish and Polish (and a few other characters for language completeness.) #pixelfont
Say I'm drawing the 16-character text "Hello Fediverse!" using a proportional #PixelFont on #NES, #GameBoy, #ZXSpectrum, #MSX, or #MasterSystem. Because these #RetroGaming platforms' graphics chips can't display 16 #sprites (moving objects) horizontally across the screen, I need to pack the glyphs (pictures of characters) into the 8×8-pixel background tiles that they can display.
Each glyph consists of pixels and an advance width. The pixels define its shape, and the width tells how far to move the "pen" forward after drawing the glyph to a line buffer. To draw a glyph that doesn't line up with the tile grid, a text plotter first shifts each row of pixels in the glyph to the right by a few bits, resulting in two 8×8-pixel tiles, and then combines the bits with the bits already in the buffer using bitwise OR. After all 16 glyphs are drawn, the text covers 9 tiles.
#pixelfont #nes #gameboy #zxspectrum #msx #mastersystem #RetroGaming #sprites
When designing a typeface, test it with real text.
#LoremIpsum is a nonsense snippet used to test #fonts and typographic layouts. It's based on a passage about pleasure and pain from M. T. Cicero's "De finibus bonorum et malorum" ("On the ends of good and evil") written in 45 BCE.
Nonsense harms design mockups by drawing attention away from the meaning that a design aims to convey.[1][2] So instead, I test a #PixelFont with meaningful text, preferably a draft of the copy to be displayed. If I must use Lorem Ipsum, I use H. Rackham's English translation of the passage, which calls to mind the pain of design leading to the pleasure of the result.
[1]: Jason Fried https://signalvnoise.com/archives/001083.php
[2]: Kyle Fiedler https://www.smashingmagazine.com/2010/01/lorem-ipsum-killing-designs/
Many older games use a monospace #PixelFont, in which all glyphs are placed on a grid, because it was simpler to display on inexpensive hardware. It's often more readable to use a proportional #font (also called a variable-width font or #VWF) that makes, for example, 'm' wider than 'i'. I use a VWF in two #GameBoy projects: Libbet and the Magic Floor and 144p Test Suite.
#pixelfont #font #vwf #gameboy #pixelart #gamedev
tonight's #pixelfont recreation: NMK/jaleco's "saint dragon" (1989) https://www.splintered.co.uk/experiments/1210 #pixelart
tonight's #pixelfont recreation: the colour version of capcom's "goof troop: pirate island adventure" (1993) on the SNES https://www.splintered.co.uk/experiments/1209 #pixelart
tonight's #pixelfont recreation: capcom's "goof troop: pirate island adventure" (2003) on the SNES (including an almost complete set of hiragana and katakana characters) https://www.splintered.co.uk/experiments/1208 #pixelart