Taking a little sidebar to tell you: I've released a new pixel font~

Feel free to check it out on itch.io :itchio:
(PS. It's creator day sale! So everything is 50% off!~)

deadlyessence.itch.io/flint-fo

#gamedev #indiedev #designer #font #pixelfont

Last updated 2 years ago

🎉 You may have seen the sneak peek 👀 earlier, but I've just released Mercite! The Pixel Font.
To celebrate, pick up either of my fonts on sale!~

deadlyessence.itch.io/mercite-

#pixelfont #font #gamedev

Last updated 2 years ago

👀 Please gaze your peepers on this lovely in progress font: Mercite.

I enjoyed making the last one (Viscous Bold, available on :itchio: itch.io still!), so much, I had to try again!~

#pixelart #pixelfont #font

Last updated 2 years ago

Patrick H. Lauke · @patrick_h_lauke
791 followers · 2007 posts · Server mastodon.social

today's recreation: HAL laboratory's "new ghostbusters II" (1990) on the NES splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
785 followers · 1913 posts · Server mastodon.social

today's recreation: taito's "the lost castle in darkmist" (1986) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
783 followers · 1894 posts · Server mastodon.social

today's recreation: jaleco's "field combat" (1985) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

zlago · @zlago
25 followers · 65 posts · Server mastodon.gamedev.place

so.. now i can fit 3 lines of text in a mere 16 scanlines.. since apparently bitmap fonts cannot be copyrighted feel free to use this thing i guess?

#1bit #tiny #small #pixelfont

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
782 followers · 1879 posts · Server mastodon.social

today's recreation: nintendo/tose's "tetris 2" (aka "tetris flash", 1993) on the NES splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
779 followers · 1812 posts · Server mastodon.social

today's recreation: sega's "gigas mark II" (1986) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
779 followers · 1805 posts · Server mastodon.social

tonight's recreation: sega's "gigas" (1986) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
775 followers · 1708 posts · Server mastodon.social

today's recreation: the colour version of the small font from NMK/jaleco's "saint dragon" (1989) splintered.co.uk/experiments/1

#pixelfont

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
776 followers · 1672 posts · Server mastodon.social

today's recreation: the coloured version of sega's "columns II: the voyage through time" (1990) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
772 followers · 1650 posts · Server mastodon.social

tonight's recreation: sega's "columns II: the voyage through time" (1990) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Samf · @samf
91 followers · 372 posts · Server mastodon.gamedev.place

Coming soon! Needs polish and Polish (and a few other characters for language completeness.)

#pixelfont

Last updated 3 years ago

Damian Yerrick · @PinoBatch
109 followers · 23 posts · Server peoplemaking.games

Say I'm drawing the 16-character text "Hello Fediverse!" using a proportional on , , , , or . Because these platforms' graphics chips can't display 16 (moving objects) horizontally across the screen, I need to pack the glyphs (pictures of characters) into the 8×8-pixel background tiles that they can display.

Each glyph consists of pixels and an advance width. The pixels define its shape, and the width tells how far to move the "pen" forward after drawing the glyph to a line buffer. To draw a glyph that doesn't line up with the tile grid, a text plotter first shifts each row of pixels in the glyph to the right by a few bits, resulting in two 8×8-pixel tiles, and then combines the bits with the bits already in the buffer using bitwise OR. After all 16 glyphs are drawn, the text covers 9 tiles.

#pixelfont #nes #gameboy #zxspectrum #msx #mastersystem #RetroGaming #sprites

Last updated 3 years ago

Damian Yerrick · @PinoBatch
107 followers · 20 posts · Server peoplemaking.games

When designing a typeface, test it with real text.

is a nonsense snippet used to test and typographic layouts. It's based on a passage about pleasure and pain from M. T. Cicero's "De finibus bonorum et malorum" ("On the ends of good and evil") written in 45 BCE.

Nonsense harms design mockups by drawing attention away from the meaning that a design aims to convey.[1][2] So instead, I test a with meaningful text, preferably a draft of the copy to be displayed. If I must use Lorem Ipsum, I use H. Rackham's English translation of the passage, which calls to mind the pain of design leading to the pleasure of the result.

[1]: Jason Fried signalvnoise.com/archives/0010
[2]: Kyle Fiedler smashingmagazine.com/2010/01/l

#loremipsum #fonts #pixelfont

Last updated 3 years ago

Damian Yerrick · @PinoBatch
93 followers · 16 posts · Server peoplemaking.games

Many older games use a monospace , in which all glyphs are placed on a grid, because it was simpler to display on inexpensive hardware. It's often more readable to use a proportional (also called a variable-width font or ) that makes, for example, 'm' wider than 'i'. I use a VWF in two projects: Libbet and the Magic Floor and 144p Test Suite.

#pixelfont #font #vwf #gameboy #pixelart #gamedev

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
729 followers · 1170 posts · Server mastodon.social

tonight's recreation: NMK/jaleco's "saint dragon" (1989) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
724 followers · 1111 posts · Server mastodon.social

tonight's recreation: the colour version of capcom's "goof troop: pirate island adventure" (1993) on the SNES splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago

Patrick H. Lauke · @patrick_h_lauke
721 followers · 1087 posts · Server mastodon.social

tonight's recreation: capcom's "goof troop: pirate island adventure" (2003) on the SNES (including an almost complete set of hiragana and katakana characters) splintered.co.uk/experiments/1

#pixelfont #pixelart

Last updated 3 years ago