The demo had some variety of weapons, but it's time for the old reliable Heavy Machine gun to make an appearance.
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Early look at the Illusion forest lvl. There's a special gimmick in this part of the map.
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Ah yes, CqC units, They're good fighting back if you go close.
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Showcasing probably one of the coolest unlockables abilities in the game right now.
And yes, you can control where it punches.
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Updates for Princess Pomu AT5M might be slower as I approach spoiler territory, but improvements have been made to a bunch of stuff, here's the Tailhook ability from the demo, is now more organic.
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Testing more combat tools for more combos routes.
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a game isn't complete without a lava level. WIP
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for this #screenshotsaturday: Dash to slide in slopes tech. The game is now faster.
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Besides Pomu's abilities, you can also upgrade Qman's weapons.
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for #screenshotsaturday I'm gonna answer my most asked question: Can you go to the moons? WIP
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Prologue had some dogs that you can pet and interact with. But there's more doggos, you have to save them in the game.
Pretty important 👆
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another sustantial gameplay change, Pomu will now conserve momentum after dashing. This means no more momentum cancel in air attacks.
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In Princess Pomu, you're going to meet some other astralis in your journey, here some "Capricos" out of context.
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for this #screenshotsaturday: unscripted gameplay of Illeh plains after the events of the prologue. This still a WIP.
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I like level design a bit more rn.
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Pomu can now grab and throw enemies. This is an upgrade you can purchase with rune shards.
(is expensive, but is worth it)
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