I was able to massively improve on yesterday's rendering of one #Kepler's representation of the #PlatonicSolid of Earth. Done in #Blender using hair curves for the grass.
I redid the grass with fewer control points (down from 8 to 3), then reduced the spline resolution from 12 to 3, and reduced the resolution of the profile curve from 12 to 2. Using some napkin math, each blade of grass was about 4608 verts before, and is now 72 now, so I could add 64 times as many blades as before.
#blender #platonicsolid #kepler
A rendering of one #Kepler's representation of the #PlatonicSolid of Earth. Done in #Blender using hair curves for the grass.
Really feeling the limits of my hardware on this one. Blender crashed 4 times due to me running out of memory, and I had to make my grass way bigger than I wanted. There's probably a more optimal way I missed.
A transparent version will be posted in the replies when it's finished rendering.
#blender #platonicsolid #kepler