eric · @3d_eric
97 followers · 67 posts · Server mas.to

Optimized my splat simulation with geometrynodes. I can simulate multiple iterations after each other.

#mastoart #procedural #simulation #Blender #b3d #geometrynodes

Last updated 1 year ago

Marty · @martincrownover
165 followers · 1035 posts · Server mastodon.gamedev.place

I made a 60fps version of the lunar loop I posted yesterday... you can watch it on YouTube (looping!) here: youtube.com/watch?v=MrSCKnmqcx

#blender #blender3d #b3d #render #cycles #procedural #moon

Last updated 1 year ago

eric · @3d_eric
96 followers · 65 posts · Server mas.to

Simulated color blops. Inspired by Juhani Halkomaki.

Took me a while to create a good collision solver. Every line does a 180 degree raycast on its front point. The amount of rays defines the accuracy of the solver.

#mastoart #simulation #procedural #geometrynodes #Blender #b3d

Last updated 1 year ago

pafurijaz · @pafurijaz
230 followers · 1789 posts · Server mstdn.social
eric · @3d_eric
94 followers · 64 posts · Server mas.to

Testing some different seeds and noise settings.

The colors visualize the current direction vector that moved the point.

Adjusted the collision detection, it now collides with the real geometry instead of only lines. A bit slower, but works better. Doing this only on a old laptop but it works very well :).

#procedural #3d #Blender #b3d #mastoart #generativeart #geometrynodes

Last updated 1 year ago

pafurijaz · @pafurijaz
230 followers · 1789 posts · Server mstdn.social

pattern.monster/

A simple online generator to create repeatable patterns. Speed up your website without compromising on image quality. Perfect for website backgrounds, apparel, branding, packaging and more.

#procedural #texture #2d #Blender #b3d #blender3d #3d #Design #svg #pattern

Last updated 1 year ago

André 🎸🤘 · @boringold
244 followers · 938 posts · Server genart.social

Time for another article on .

*Stories of Sponges and Survival* is a write–up about Paweł Grzelak's two recent, strangely beautiful projects *Gemmules* and *Symplasma: Experiment* that put their focus on a somewhat unassuming animal species: sponges!

Read my text to find out why this is way more interesting (and beautiful) than one might expect:

fxhash.xyz/article/stories-of-

#artmiration #fxhash #DigitalArt #postphotography #procedural

Last updated 1 year ago

Gödel Escher Spock🦿 · @adamhill
743 followers · 3955 posts · Server hachyderm.io

Serious Townscaper vibes

#procedural #towns #gamedev

Last updated 1 year ago

eric · @3d_eric
90 followers · 60 posts · Server mas.to

Generative art with geometrynodes.
Simulated multiple iterations of paint strokes. The collision detection between the strokes happens only on line-level. I want to use the stroke radius too to avoid overlaps.

#simulation #proceduralart #procedural #Blender #b3d #geometrynodes

Last updated 1 year ago

eric · @3d_eric
90 followers · 58 posts · Server mas.to

Generative art in geometrynodes. Inspired by a tweet of JuhaniHalkomaki.

Points are extruded to create lines based on a vector field. Movement and collision detection in simulationnodes.

#procedural #generativeart #art #3d #simulation #geometrynodes #b3d

Last updated 1 year ago

bzor · @bzor
100 followers · 53 posts · Server genart.social

./ 🎧 CTC.MATRICES.10110 🎧 \.
.

#procedural #generativeart #sounddesign

Last updated 1 year ago

juliettef · @juulcat
734 followers · 1200 posts · Server mastodon.gamedev.place

If you're interested in I wrote this that generates simple usernames using 4 syllables.

enkisoftware.com/devlogpost-20

(It's inspired by '70s French TV show "Les Shadoks")

#procgen #tutorial #shadoks #procedural #words #python #programming

Last updated 1 year ago

Tim Pote · @potetm
45 followers · 112 posts · Server nashtodon.com

I dunno who needs to hear this, but flat, linear code is lit.

Nested, callback/pointer-based monstrosities are dumpster.

#procedural

Last updated 1 year ago

eric · @3d_eric
88 followers · 54 posts · Server mas.to

Masked geo with vertex group. Procedural uvs. Transform points to uv space. Raycasted point grid to the procedural uvs. Transfer normals and position to point grid. Instance shapes on points.

#procedural #Blender #b3d #geometrynodes

Last updated 1 year ago

eric · @3d_eric
88 followers · 54 posts · Server mas.to

UV based gun grip patterns in geometrynodes.
The original mesh gets transformed in uv space. A grid is used to distribute the points. Then those points are transformed to the original position and orientation of the basemesh.

#3d #procedural #Blender #geometrynodes #b3d

Last updated 1 year ago

Sam Palmer · @sjpalmer1994
865 followers · 104 posts · Server genart.social

Cyclic dungeon generation is a fascinating concept: sersavictory.itch.io/cyclic-du

#rpg #dungeon #design #procedural

Last updated 1 year ago

Sam Palmer · @sjpalmer1994
821 followers · 98 posts · Server genart.social
amen zwa, esq. · @AmenZwa
120 followers · 1272 posts · Server mathstodon.xyz

When I write in the style (for clarity) using an essentially imperative language, like Python, I don't have a qualm mutating variables all over the code.

But when I write in the style code (for efficiency) in an essentially declarative language, like OCaml, I feel guilty every time I had to mutate a variable and whenever I had to read that code again.

#procedural #functional #programmes

Last updated 1 year ago

Sam Palmer · @sjpalmer1994
786 followers · 94 posts · Server genart.social