Optimized my splat simulation with geometrynodes. I can simulate multiple iterations after each other.
#geometrynodes #b3d #blender #simulation #procedural #mastoart
#mastoart #procedural #simulation #Blender #b3d #geometrynodes
I made a 60fps version of the lunar loop I posted yesterday... you can watch it on YouTube (looping!) here: https://www.youtube.com/watch?v=MrSCKnmqcxc
#blender #blender3d #b3d #render #cycles #procedural #moon
Simulated color blops. Inspired by Juhani Halkomaki.
Took me a while to create a good collision solver. Every line does a 180 degree raycast on its front point. The amount of rays defines the accuracy of the solver.
#b3d #blender #geometrynodes #procedural #simulation #mastoart
#mastoart #simulation #procedural #geometrynodes #Blender #b3d
Inside #Unreal #Procedural World #Building in UE5 Using #Blender #GeometryNodes #b3d #Blender #UE #game #engine
https://www.youtube.com/live/9IDKPfNyqbM?si=sxcKwymnsR7sgz8R
#engine #game #UE #b3d #geometrynodes #Blender #building #procedural #unreal
Testing some different seeds and noise settings.
The colors visualize the current direction vector that moved the point.
Adjusted the collision detection, it now collides with the real geometry instead of only lines. A bit slower, but works better. Doing this only on a old laptop but it works very well :).
#geometrynodes #generativeart #mastoart #b3d #blender #3d #procedural
#procedural #3d #Blender #b3d #mastoart #generativeart #geometrynodes
A simple online #pattern generator to create repeatable #SVG patterns. Speed up your website without compromising on image quality. Perfect for website backgrounds, apparel, branding, packaging #design and more. #3D #Blender3D #b3d #Blender #2D #texture #procedural
#procedural #texture #2d #Blender #b3d #blender3d #3d #Design #svg #pattern
Time for another #Artmiration article on #fxhash.
*Stories of Sponges and Survival* is a write–up about Paweł Grzelak's two recent, strangely beautiful #DigitalArt projects *Gemmules* and *Symplasma: Experiment* that put their focus on a somewhat unassuming animal species: sponges!
Read my text to find out why this is way more interesting (and beautiful) than one might expect:
https://www.fxhash.xyz/article/stories-of-sponges-and-survival
#artmiration #fxhash #DigitalArt #postphotography #procedural
Serious Townscaper vibes
Generative art with geometrynodes.
Simulated multiple iterations of paint strokes. The collision detection between the strokes happens only on line-level. I want to use the stroke radius too to avoid overlaps.
#geometrynodes #b3d #blender #procedural #ProceduralArt #simulation
#simulation #proceduralart #procedural #Blender #b3d #geometrynodes
Generative art in geometrynodes. Inspired by a tweet of JuhaniHalkomaki.
Points are extruded to create lines based on a vector field. Movement and collision detection in simulationnodes.
#b3d #geometrynodes #simulation #3d #art #generativeart #procedural
#procedural #generativeart #art #3d #simulation #geometrynodes #b3d
./ 🎧 CTC.MATRICES.10110 🎧 \.
.
#procedural #GenerativeArt #sounddesign
#procedural #generativeart #sounddesign
If you're interested in #procgen I wrote this #tutorial that generates simple usernames using 4 syllables.
(It's inspired by '70s French TV show "Les Shadoks") #Shadoks #Procedural #Words #Python #programming
#procgen #tutorial #shadoks #procedural #words #python #programming
I dunno who needs to hear this, but flat, linear code is lit.
Nested, callback/pointer-based monstrosities are dumpster.
Masked geo with vertex group. Procedural uvs. Transform points to uv space. Raycasted point grid to the procedural uvs. Transfer normals and position to point grid. Instance shapes on points.
#procedural #Blender #b3d #geometrynodes
UV based gun grip patterns in geometrynodes.
The original mesh gets transformed in uv space. A grid is used to distribute the points. Then those points are transformed to the original position and orientation of the basemesh.
#3d #procedural #Blender #geometrynodes #b3d
Cyclic dungeon generation is a fascinating concept: https://sersavictory.itch.io/cyclic-dungeon-generation
#rpg #dungeon #design #procedural
When I write #programmes in the #functional style (for clarity) using an essentially imperative language, like Python, I don't have a qualm mutating variables all over the code.
But when I write in the #procedural style code (for efficiency) in an essentially declarative language, like OCaml, I feel guilty every time I had to mutate a variable and whenever I had to read that code again.
#procedural #functional #programmes