chris martens · @chrisamaphone
1519 followers · 3467 posts · Server hci.social

not that the world really needs more computer science conferences, but i keep wondering if there’s appetite for one focused on procedural generation/generative computation, i.e. the union of PCG, generative art, program synthesis, &c.

mostly, it would really help to have a name for this field that people don’t mistake for consisting entirely of text2image statistical models

#generativeart #genartclub #generativeAI #procgen #proceduralcontentgeneration #programsynthesis #logicprogramming

Last updated 1 year ago

Ian Badcoe · @IanBadcoe
86 followers · 47 posts · Server peoplemaking.games

Experimenting with generating procedural geometry using Voronoi polyhedra in real time...

One of the colours of block is also smooth-shaded, just to show that can be controlled. What this ultimately needs is some seriously funky shaders attaching, but that's not really a priority ATM.

Up to 50-odd polyhedra doesn't seem to strain the generation system, but I need to scale it up to 1000s and and see how slow it gets. I probably will ultimately need a spatial subdivision. I wonder if Unity's own scene graph would cover that efficiently, or I need to roll my own...?

#procedural #unity #proceduralcontentgeneration #voronoi #delaunay

Last updated 2 years ago

Sebastian Deterding · @codingconduct
406 followers · 61 posts · Server hci.social

RT @gormlai@twitter.com

Our state of the art review article "On Mixed-Initiative Content Creation for Video Games" is now published in IEEE Transactions on Games 14(4), Dec 2022. ieeexplore.ieee.org/document/9.

🐦🔗: twitter.com/gormlai/status/160

#gameai #OpenAccess #mixedinitiative #generativeAI #proceduralcontentgeneration #pcg

Last updated 2 years ago