not that the world really needs more computer science conferences, but i keep wondering if there’s appetite for one focused on procedural generation/generative computation, i.e. the union of PCG, generative art, program synthesis, &c.
mostly, it would really help to have a name for this field that people don’t mistake for consisting entirely of text2image statistical models
#generativeArt #genartclub #generativeAI #procgen #proceduralcontentgeneration #programsynthesis #logicprogramming
#generativeart #genartclub #generativeAI #procgen #proceduralcontentgeneration #programsynthesis #logicprogramming
Experimenting with generating procedural geometry using Voronoi polyhedra in real time...
One of the colours of block is also smooth-shaded, just to show that can be controlled. What this ultimately needs is some seriously funky shaders attaching, but that's not really a priority ATM.
Up to 50-odd polyhedra doesn't seem to strain the generation system, but I need to scale it up to 1000s and and see how slow it gets. I probably will ultimately need a spatial subdivision. I wonder if Unity's own scene graph would cover that efficiently, or I need to roll my own...?
#procedural #unity #proceduralcontentgeneration #voronoi #delaunay
#procedural #unity #proceduralcontentgeneration #voronoi #delaunay
RT @gormlai@twitter.com
Our state of the art review article "On Mixed-Initiative Content Creation for Video Games" is now published in IEEE Transactions on Games 14(4), Dec 2022. https://ieeexplore.ieee.org/document/9987710. #GameAI #OpenAccess #mixedinitiative #generativeai #proceduralcontentgeneration #pcg
#gameai #OpenAccess #mixedinitiative #generativeAI #proceduralcontentgeneration #pcg