Sascha 'satishu' Tee · @SaschaTee
60 followers · 5338 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
60 followers · 5302 posts · Server mastodon.cloud
Beau Seymour · @Bimbam_tm
28 followers · 13 posts · Server mastodon.gamedev.place

youtube.com/watch?v=nJelmR1F7h

Rather than spend time making a proper video, I've instead been tinkering with other mesh generation approaches to see if I can reduce the unnecessary complexity/overdraw of multiple plane meshes.

Not convinced it looks better, but that's probably my lack of shader sorcery more than anything else, and I learnt a lot otw!

#gamedev #indiedev #godotengine #godot #waterfall #proceduralgeneration

Last updated 1 year ago

Beau Seymour · @Bimbam_tm
28 followers · 13 posts · Server mastodon.gamedev.place

Rather than spend time making a proper video, I've instead been tinkering with other mesh generation approaches to see if I can reduce the unnecessary complexity/overdraw of multiple plane meshes.

Not convinced it looks better, but that's probably my lack of shader sorcery more than anything else, and I learnt a lot otw!

youtube.com/watch?v=nJelmR1F7h

#gamedev #indiedev #godotengine #godot #waterfall #proceduralgeneration

Last updated 1 year ago

Sascha 'satishu' Tee · @SaschaTee
60 followers · 5173 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
60 followers · 5130 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
59 followers · 5111 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
60 followers · 5078 posts · Server mastodon.cloud

New biome and improved procedural generation + Base camp. Now, when creating the mst, it takes into account if the rooms can be connected or not, so I think there will be no more disconnected rooms :)

#roguelike #gamedev #godotengine #proceduralgeneration #dungeon #pixelart

Last updated 1 year ago

Sascha 'satishu' Tee · @SaschaTee
59 followers · 4999 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
58 followers · 4963 posts · Server mastodon.cloud

Roguelike procedural generation. It still needs some tweaks, but it's functional :)

#roguelike #gamedev #godotengine #proceduralgeneration #dungeon

Last updated 1 year ago

Sascha 'satishu' Tee · @SaschaTee
56 followers · 4817 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
56 followers · 4797 posts · Server mastodon.cloud
Marc Ueberall · @marcueberall
38 followers · 152 posts · Server fosstodon.org

I completely reworked the blender cliff generator in its 3rd generation. It now is separated from the shape geometry. Additionally it is now an asset that can be dragged onto your scene from the asset library. Have fun! 😇 github.com/marcueberall/blende

#blender #blender3d #proceduralgeneration #nodegraph #geometrynodes #3d #gamedesign #opensource #github

Last updated 1 year ago

Sascha 'satishu' Tee · @SaschaTee
56 followers · 4789 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
56 followers · 4783 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
56 followers · 4770 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
56 followers · 4764 posts · Server mastodon.cloud
Sascha 'satishu' Tee · @SaschaTee
56 followers · 4751 posts · Server mastodon.cloud