Our studio head and senior leads lost their minds when I asked about overtime pay while we were working on the DS port of #MortalKombat .
Rules are different where you live. But where we were at the time, even if you were a salary worker, you got overtime if you worked beyond a certain threshold of hours in a week. We were crunching hard. Trying to make a multiplayer game for the first time. Fighting with emulating the original arcade machine. Added our own little #PuzzleFighter mode on top of it all. It was brutal.
After whispering amongst each other for a couple of days, the people in charge gather us all up to announce that we're going to start keeping track of our hours for the purpose of overtime pay. When asked why we hadn't been doing that for the past three years the studio had been around, the answer they gave us was that it wasn't their responsibility to inform us what our rights were under local labor laws. Meaning, they never intended to pay us for crunch unless one of us made enough of a stink over it.
Management are not your friends.