Happy Friday! I was able to finally figure out how to get #quake to play here on Linux.
Turns that you have to use the original (proprietary) .pak files, which is sort of yuck... but once you obtain these, it's just a matter of pointing to the right files. I used #quakespasm as the engine
#doom feels a little more interesting (and diverse in terms of mods) but let's see
#quake #quakespasm #doom #freegaming
Took 27 years to get round to it but I'm chalking this up as a win #quake #quakespasm
"Play with GL_NEAREST texture filtering, like the dark elders intended."
Fully agree #quake #quakespasm #copper
Debating if I should even bother with adding multilib since this machine probably doesn't have enough juice to run any of the games I purchased. Thought maybe Black Mesa but I doubt it. Even my HP ProBook which is newer than the Dell has to be set to lowest settings to make it playable, so I think I'm going to leave it 64-bit only. Besides, I can play FOSS games and retrogames using FOSS source ports like #ChocolateDoom and #QuakeSpasm / #DarkPlaces.
#chocolatedoom #quakespasm #darkplaces
A bit of #Quake before bed. #playonbsd #openbsd #quakespasm
#quake #playonbsd #openbsd #quakespasm