I'm working on a better system for generating/playing on euclidean tilings(& N-dimensional honeycombs)
Here's the cartesian product of 2 hex grids made with it(yes, it's #4d )
#QuantizedManifolds #geometry #indiedev
#4d #quantizedmanifolds #geometry #indiedev
#QuantizedManifolds has a new update, this is the last one before ███████ 🙃
https://idontlikenames.itch.io/quantized-manifolds/devlog/555788/u-1b
#gamedev #godotengine #voxel #indiegame
#quantizedmanifolds #gamedev #godotengine #voxel #indiegame
I'm bored
Here's a room in a truncated dodecahedron, might need to connect more rooms with portals soon, 32 tiles is just not enough
#screenshotsaturday #QuantizedManifolds #indiegame
#screenshotsaturday #quantizedmanifolds #indiegame
WIP 5 dimensional world(yes, really), it's using the 24-cell honeycomb extended with a vertical axis(so the tiles are 24-cell prisms)
#QuantizedManifolds #geometry #indiedev
#quantizedmanifolds #geometry #indiedev
Working on general aperiodic* tiling support for #QuantizedManifolds
Where aperiodic actually means the internal structure of periodic chunks is picked based on a noise function.
#geometry #indiedev
#quantizedmanifolds #geometry #indiedev
New version just dropped:
https://idontlikenames.itch.io/quantized-manifolds/devlog/540852/u-1a-correcting-for-the-bias-of-human-embodiment
#gamedev #indiegame #godotengine #voxel #QuantizedManifolds
#gamedev #indiegame #godotengine #voxel #quantizedmanifolds