non-prismatic honeycomb(yes, that's the technical term, really) in
Based on the cubic grid but with merged 2x2x2 cubes separated by planes of normal cubes

#wip #3d #quantizedmanifolds #voxel #geometry #indiedev

Last updated 1 year ago

I'm working on a better system for generating/playing on euclidean tilings(& N-dimensional honeycombs)
Here's the cartesian product of 2 hex grids made with it(yes, it's )

#4d #quantizedmanifolds #geometry #indiedev

Last updated 1 year ago

WIP quantized non-manifold(Sierpinski triangle) world

#quantizedmanifolds

Last updated 1 year ago

I'm bored
Here's a room in a truncated dodecahedron, might need to connect more rooms with portals soon, 32 tiles is just not enough

#screenshotsaturday #quantizedmanifolds #indiegame

Last updated 1 year ago

WIP 5 dimensional world(yes, really), it's using the 24-cell honeycomb extended with a vertical axis(so the tiles are 24-cell prisms)

#quantizedmanifolds #geometry #indiedev

Last updated 1 year ago

Working on general aperiodic* tiling support for
Where aperiodic actually means the internal structure of periodic chunks is picked based on a noise function.

#quantizedmanifolds #geometry #indiedev

Last updated 1 year ago