Quilcom SIM-GUQIN Free
The SIM-GUQIN aims to simulate the main aspects of this ancient Chinese zither. I’ve tried to make it as easy to play as possible, but you’ll need to watch the video, read the User Guide and get to practice with it a bit first.
https://youtu.be/R5MLoZbCM9k
http://flowstoners.com/quilcom
Quilco
https://testblog.music-society.de/quilcom-sim-guqin-free/uncategorized/musicus/
#chinese #easy #free #freedownload #Quilcom #Video #VSTI #Windows #x64 #x86 #Zither
#chinese #easy #free #freedownload #quilcom #video #vsti #windows #x64 #x86 #zither
Quilcom SNARED!
One of my YouTube subscribers suggested I made an effect plugin to create sympathetic snare rattle. In a live performance the snares can be rattled by loud bass or the kick and low toms. Also, acoustic drum samples are normally recorded in isolation so there’s no snare contribution. So you could say thi
https://testblog.music-society.de/quilcom-snared/vsti/musicus/
#Acoustic #bass #effect #Hope #Isolation #kick #Quilcom #Samples #Snare #Toms #VSTI #Windows #x64 #x86
#acoustic #bass #effect #hope #isolation #kick #quilcom #samples #snare #toms #vsti #windows #x64 #x86
Quilcom SIM-FBK
Following a suggestion from someone, I had a go at simulating guitar feedback. Nothing can beat the real thing when controlled by a skilful player, but it might be useful as an effect. For a real guitar you’ll need to use a compressor on the input to get a long sustain. More info is in the included User guide.
h
https://testblog.music-society.de/quilcom-sim-fbk/vst/musicus/
#Beat #compressor #effect #feedback #guitar #info #player #Quilcom #VST #Windows #x64 #x86
#beat #compressor #effect #feedback #guitar #info #player #quilcom #vst #windows #x64 #x86
Quilcom COD
The Quilcom COD makes use of Cross-fading Of Delays to provide an experimental scrambled or glitchy echo effect. As such it may be of very limited usefulness but you might find the results interesting.
As always, click on the picture to download the zip. This contains 3 plugins; 32 and 64 bit and a 32 bit one for XP use
https://testblog.music-society.de/quilcom-cod/uncategorized/musicus/
#Uncategorized #vst #echo #effect #experimental #limited #Quilcom #Video #VST #Windows
#uncategorized #vst #Echo #effect #experimental #limited #quilcom #video #windows
Quilcom COD Chorus
This stereo chorus is quite different to the conventional ones, and uses a technique I think I invented because I’ve found no mention of it anywhere (yet!). COD stands for Cross-fading Of Delays and has nothing to do with the Atlantic fish!
The sound is very different from the regular delay time modulation techniques, and it
https://testblog.music-society.de/quilcom-cod-chorus/vst/musicus/
#vst #chorus #Classic #delay #Modulation #Quilcom #Stereo #Time #VST #Windows
#vst #chorus #classic #delay #modulation #quilcom #stereo #time #windows
Quilcom SIM-CELESTA
As I write this it’s coming up to Christmas 2022 and there’s a dusting of snow outside, so I thought I’d share something with a suitably seasonal flavour.
Of course it’s a simulation of a Celesta (or Celeste) and being a synth it can do glockenspiels and other stuff too.
Click on the picture to download the zip
https://testblog.music-society.de/quilcom-sim-celesta/vsti/musicus/
#vsti #Cellesta #christmas #info #other #Quilcom #Simulation #VSTI #Windows #x64 #x86
#vsti #cellesta #christmas #info #other #quilcom #simulation #windows #x64 #x86
Quilcom HYPERBEAM
This is my own take on the 5 meter-long “Blaster Beam” that Craig Huxley used to make effects for the soundtrack of Star Trek and other movies.
Click on the picture to download the zip which contains 3 plugins: 32 and 64 bit and a 32 bit one for Windows XP users. The User guide will help to understand the plugin. Note that some pres
https://testblog.music-society.de/quilcom-hyperbeam/vsti/musicus/
#vsti #Effects #HyperBeam #info #Presets #Quilcom #Soundtrack #Windows
#vsti #effects #hyperbeam #info #presets #quilcom #soundtrack #windows