Blue Tyson · @bluetyson
161 followers · 2383 posts · Server dice.camp

@chgowiz @deidungeon @kensanata I wouldn't mind borrowing for the for when a cursed scroll comes up

#randomdungeongenerator

Last updated 2 years ago

Blue Tyson · @bluetyson
166 followers · 2264 posts · Server dice.camp
Blue Tyson · @bluetyson
166 followers · 2260 posts · Server dice.camp
Blue Tyson · @bluetyson
161 followers · 2064 posts · Server dice.camp

or another way to look at it in thanks to - 10 levels

#3d #randomdungeongenerator #pyvista

Last updated 2 years ago

Blue Tyson · @bluetyson
161 followers · 2063 posts · Server dice.camp
Blue Tyson · @bluetyson
159 followers · 2025 posts · Server dice.camp
Blue Tyson · @bluetyson
159 followers · 2024 posts · Server dice.camp

bluetyson.github.io/ADnD1e-Ran nice hosting trick - level 4 of a test I was doing of the just happened to have a fun series of Chasm challenges, with bridges, hard to get across, leapable - etc. - with the - wonder if the giant rats in the last room could chase a character into the Chasm in front - even the default relative linking for Dungeon levels works, so a good place to put a few examples.

#githubpages #adnd #randomdungeongenerator #DnD #rpg

Last updated 2 years ago

Blue Tyson · @bluetyson
157 followers · 1962 posts · Server dice.camp

The Thanks to the &D I wrote github.com/bluetyson/ADnD1e-Ra, I can parallelise, so doing this only takes less than a minute.

The basic random walk theory these talk is ‘Ahead’ is the y positive direction and always follow exits–e.g. stairs down (and can go up sometimes too).

Generated 1000 dungeons I have done with 10 Periodic Checks as the DMG table calls them. e.g. a roll on the main table.

Here’s a summary and some charts :-

cosmicheroes.space/blog/index.

#1000dungeonproject #ad #randomdungeongenerator

Last updated 2 years ago

Blue Tyson · @bluetyson
157 followers · 1956 posts · Server dice.camp

More time on than – 024 Ruby Base Level 13 Key 1 cosmicheroes.space/blog/index. so a little bit behind, which I am sure will happen plenty of times, less so when maps are not involved perhaps

#randomdungeongenerator #dungeon23

Last updated 2 years ago

Blue Tyson · @bluetyson
157 followers · 1926 posts · Server dice.camp

first pass for version of - just one version, will be plenty of complications to handle

#gridmapper #randomdungeongenerator

Last updated 2 years ago

Blue Tyson · @bluetyson
157 followers · 1922 posts · Server dice.camp

@kensanata That is better, level 2 and 1 of a medianish-10 check dungeon

#adnd #randomdungeongenerator

Last updated 2 years ago

Blue Tyson · @bluetyson
157 followers · 1920 posts · Server dice.camp

@kensanata Probably getting to where I can look at mappn the output to Alex. Errors that are left so far are esoteric secret door things I haven't worked out yet and aren't really important. Even have a parallelised version, so made 1000 10 periodic check dungeons as a test earlier. Worked fine. Stats later!

#adnd #randomdungeongenerator #gridmapper

Last updated 2 years ago

Blue Tyson · @bluetyson
157 followers · 1870 posts · Server dice.camp

has monsters, treasure, lairs and accounting added - e.g. Key: 1
monster:{'level': 1, 'type': 'Orc', 'No': 8, 'XP': 14, 'lair': '35%', 'treasure_individual': ['L'], 'treasure_lair': ['C', 'O', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'S']}
LairTry:32 from 35 is in lair:

Monster Lair Treasure:
{'copper': 10000, 'silver': 0, 'electrum': 0, 'gold': 0, 'platinum': 0, 'gems': 6, 'jewellery': 0, 'magic': 0}

github.com/bluetyson/ADnD1e-Ra

#adnd #randomdungeongenerator

Last updated 2 years ago