@chgowiz @deidungeon @kensanata I wouldn't mind borrowing for the #RandomDungeonGenerator for when a cursed scroll comes up
a different wireframe look #RandomDungeon #ADnD #RandomDungeonGEnerator
#randomdungeon #adnd #randomdungeongenerator
A 375 room #RandomDungeon #ADnD #1e #RandomDungeonGenerator #OSR
#randomdungeon #adnd #1e #randomdungeongenerator #osr
or another way to look at it in #3D #RandomDungeonGenerator thanks to #PyVista - 10 levels
#3d #randomdungeongenerator #pyvista
Also uses for #xarray #python #RandomDungeonGenerator
#xarray #python #randomdungeongenerator
https://bluetyson.github.io/ADnD1e-Random-Dungeon-Generator/dungeon_4.html nice #GitHubPages hosting trick - level 4 of a test I was doing of the #ADnD #RandomDungeonGenerator just happened to have a fun series of Chasm challenges, with bridges, hard to get across, leapable - etc. - with the - wonder if the giant rats in the last room could chase a character into the Chasm in front - even the default relative linking for Dungeon levels works, so a good place to put a few examples. #DnD #RPG
#githubpages #adnd #randomdungeongenerator #DnD #rpg
The #1000DungeonProject Thanks to the #AD&D #RandomDungeonGenerator I wrote https://github.com/bluetyson/ADnD1e-Random-Dungeon-Generator, I can parallelise, so doing this only takes less than a minute.
The basic random walk theory these talk is ‘Ahead’ is the y positive direction and always follow exits–e.g. stairs down (and can go up sometimes too).
Generated 1000 dungeons I have done with 10 Periodic Checks as the DMG table calls them. e.g. a roll on the main table.
Here’s a summary and some charts :-
https://cosmicheroes.space/blog/index.php/2023/01/26/the-1000-dungeon-project/
#1000dungeonproject #ad #randomdungeongenerator
More time on #RandomDungeonGenerator than #Dungeon23 – 024 Ruby Base Level 13 Key 1 https://cosmicheroes.space/blog/index.php/2023/01/23/dungeon23-022-ruby-base-level-13-key-3-2-2/ so a little bit behind, which I am sure will happen plenty of times, less so when maps are not involved perhaps
#randomdungeongenerator #dungeon23
first pass for #GridMapper version of #RandomDungeonGenerator - just one version, will be plenty of complications to handle
#gridmapper #randomdungeongenerator
@kensanata That is better, level 2 and 1 of a medianish-10 check dungeon #ADnD #RandomDungeonGenerator
@kensanata Probably getting to where I can look at mappn the #ADnD #RandomDungeonGenerator output to #GridMapper Alex. Errors that are left so far are esoteric secret door things I haven't worked out yet and aren't really important. Even have a parallelised version, so made 1000 10 periodic check dungeons as a test earlier. Worked fine. Stats later!
#adnd #randomdungeongenerator #gridmapper
#ADnD #RandomDungeonGenerator has monsters, treasure, lairs and accounting added - e.g. Key: 1
monster:{'level': 1, 'type': 'Orc', 'No': 8, 'XP': 14, 'lair': '35%', 'treasure_individual': ['L'], 'treasure_lair': ['C', 'O', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'Q', 'S']}
LairTry:32 from 35 is in lair:
Monster Lair Treasure:
{'copper': 10000, 'silver': 0, 'electrum': 0, 'gold': 0, 'platinum': 0, 'gems': 6, 'jewellery': 0, 'magic': 0}
https://github.com/bluetyson/ADnD1e-Random-Dungeon-Generator