Aradgus · @aradgus
17 followers · 16 posts · Server mastodon.gamedev.place

@eroax the Texturing is a pretty simple edge detection effect, the shader tree mabe lookes a bit confusing but the important part is where you subtract the beveled normals from the normals. i turned it into the colers i wanted and baked it.(Cycles)
then i just used the baked texture in

i like rangeengine more than UPBGE. UPBGE 0.3+ is just not optimized at all and games are running really slow on it. and range engine is just a better UPBGE 0.2.x

#rangeengine

Last updated 1 year ago

Eroax · @eroax
33 followers · 82 posts · Server fosstodon.org

@aradgus This looks awesome! The texturing especially, how'd you go about doing it? Texturing painting or ?

Also interesting to see someone using . How are you liking it? I saw it mentioned somewhere awhile ago, tho looks a lot cooler to me personally.

#rangeengine #upbge

Last updated 1 year ago

Aradgus · @aradgus
12 followers · 9 posts · Server mastodon.gamedev.place

working on implementing the first moving enemy in my game

#rangeengine #gamedev

Last updated 1 year ago

Aradgus · @aradgus
12 followers · 8 posts · Server mastodon.gamedev.place

working on the first version of a enemy for my game. looks fine i think

#blender #mastoart #rangeengine #gamedev

Last updated 1 year ago

P.A.W · @pawall3deller
10 followers · 17 posts · Server mastodon.art

I want a free analogue of "Escape From Tarkov" from the open source community ... Where everyone can help with the creation of the game, new ideas and other things, full modification. For example on Range Engine, Godot...

This damn game mechanic has no analogues!

#opensource #godotengine #games #gamedev #blender #rangeengine #range

Last updated 2 years ago