[Dev News]
Why turn your ship when you can rotate space itself? :)
I am currently working on the camera system of #ShapeEngine and testing all the new features. Most of it is already working and as soon as I have the Follow-Camera tested and finished I will release the dev update with more info.
#raylib #gamedev #indiegamedev #gameengine #programming #gamedevelopment #csharp
#shapeengine #raylib #gamedev #indiegamedev #gameengine #programming #gamedevelopment #csharp
@proto If you manage to make a thing with #RayLib (or with #GodotEngine as well)... Even if it's a "Hello World" please come back and show me! 👍🏽
Hello. Seeing what Mojang has been doing with Minecraft (chat reporting, and more recently the new EULA), I've decided to make my own clone of it - Gladcraft. It's not much currently (generating a few 16x320x16 textured chunks and moving around), but I have numerous plans for it. I'll be posting updates on it from time to time. It's closed-source currently (I'm sorry RMS), but I'll make it GPL licensed when I implement some gameplay.
#C #raylib #mojang #minecraft #gamedev #gladcraft
#c #raylib #mojang #minecraft #gamedev #gladcraft
Oh yeah, forgot to mention, #raylib is an awesome resource as both a great library to build game or visual applications but is also a great well of knowledge and examples on how to build and architecture your projects!
@raysan5 has a lot of experience, put a lot of care in this project and the results speak for themselves.
btw, I encourage everyone to watch https://mastodon.gamedev.place/@raysan5/110836037905265900
"The path to raylib" awesome insights"
[Dev Update #4] For the last two weeks I was working on fixing the remaining bugs and improving the performance of my new collision system. It is finally in a state where it is almost done and it is working great. It can do much more than my previous system, has better performance, and reports more useful collision information! There is still some refactoring and cleanup to do but I am happy it is finally working :)
#ShapeEngine #raylib #gamedev #indiedev #gameengine #programming #csharp
#shapeengine #raylib #gamedev #indiedev #gameengine #programming #csharp
"The path to raylib" a great presentation by @raysan5 https://www.twitch.tv/videos/1888988780?t=04h34m00s (04:34:00 onwards) from "Handmade Boston".
Ray even built a tool with raylib to make the presentation itself (a timeline tool), available here via WebAssembly https://www.raylib.com/path_to_raylib.html #GameDev #raylib
in order to raise awareness for one of my larger projects, i released a minigame remake related to it on the side! check out the description for details. #fnaf #raylib #c #selfpromo
https://youtu.be/4dNPxZwRUsQ
yo anyone got experience with #raylib ? ive always wanted to take a look, what am i expecting here?
Started on a new personal game project today! Mostly setup of things I plan to try/test/learn/evaluate but got something that shows a model I did in Blender. Been like 15 years since my last time doing anything 3d. It was fun! :raylib: :blender: #Gamedev #Blender #raylib #curl #LootLocker
#gamedev #blender #raylib #curl #lootlocker
I have officially lost my mind and have decided I will be learning #raylib :raylib: for my next project. Engines are dead to me (for now)
@joelmartinez I can also recommend, if you know your way around code and can manage entirely textual coding, the excellent #RayLib library.
It requires a more "nearer to the metal" approach. But you can use it with almost any language you prefer. If it wasn't for Godot this is what I would still be using to make my small game projects.
The majority of roguelikes that I tried to play with ASCII instead of graphical tiles, do not offer a way to scale up, for example, 20 years later, and in Dwarf Fortress you cannot zoom in if you are playing without the new graphics (in Cataclysm DDA it's possible: http://cataclysmdda.org).
So in my #RayLib #Roguelike framework, scaling is one of the first things I implemented.
My weak vision is thankful. #GameDev