Shape Engine · @shapeengine
10 followers · 5 posts · Server graphics.social

[Dev News]
Why turn your ship when you can rotate space itself? :)

I am currently working on the camera system of and testing all the new features. Most of it is already working and as soon as I have the Follow-Camera tested and finished I will release the dev update with more info.

#shapeengine #raylib #gamedev #indiegamedev #gameengine #programming #gamedevelopment #csharp

Last updated 1 year ago

Nich91 · @nich91
1 followers · 4 posts · Server mastodon.gamedev.place

Trying to make game with and with cmake build system.

#raylib

Last updated 1 year ago

afreytes :godot: · @afreytes
229 followers · 1060 posts · Server mastodon.gamedev.place

@proto While I didnt use C++ for Im pretty sure that they provide release binaries that include everything you need to work with raylib and C++... If I remember correctly you just need to unzip to a folder and everything comes preconfigured.

#raylib

Last updated 1 year ago

Proto | ProgCrafter · @proto
3 followers · 6 posts · Server mastodon.gamedev.place

Alright guys, today I start to learn :raylib:

#raylib

Last updated 1 year ago

afreytes :godot: · @afreytes
227 followers · 1036 posts · Server mastodon.gamedev.place

@proto If you manage to make a thing with (or with as well)... Even if it's a "Hello World" please come back and show me! 👍🏽

#raylib #godotengine

Last updated 1 year ago

Electrical :arch: · @electrical
3 followers · 81 posts · Server fosstodon.org

Also, if you want to make a game, I really recommend using Raylib - it has many bindings, is cross-platform and can be easily integrated into a CMake project. It is also very easy to use and light.

#raylib #cmake

Last updated 1 year ago

Electrical :arch: · @electrical
3 followers · 80 posts · Server fosstodon.org

Hello. Seeing what Mojang has been doing with Minecraft (chat reporting, and more recently the new EULA), I've decided to make my own clone of it - Gladcraft. It's not much currently (generating a few 16x320x16 textured chunks and moving around), but I have numerous plans for it. I'll be posting updates on it from time to time. It's closed-source currently (I'm sorry RMS), but I'll make it GPL licensed when I implement some gameplay.

#c #raylib #mojang #minecraft #gamedev #gladcraft

Last updated 1 year ago

interkosmos · @interkosmos
12 followers · 27 posts · Server mas.to

What hath God wrought? Running a GLSL shader from Fortran.

#glsl #raylib #fortran

Last updated 1 year ago

interkosmos · @interkosmos
12 followers · 27 posts · Server mas.to

Welcome to the third dimension: simple 3D rendering in Fortran, using raylib.

#fortran #raylib

Last updated 1 year ago

Oh yeah, forgot to mention, is an awesome resource as both a great library to build game or visual applications but is also a great well of knowledge and examples on how to build and architecture your projects!
@raysan5 has a lot of experience, put a lot of care in this project and the results speak for themselves.
btw, I encourage everyone to watch mastodon.gamedev.place/@raysan
"The path to raylib" awesome insights"

#raylib

Last updated 1 year ago

Shape Engine · @shapeengine
2 followers · 1 posts · Server graphics.social

[Dev Update #4] For the last two weeks I was working on fixing the remaining bugs and improving the performance of my new collision system. It is finally in a state where it is almost done and it is working great. It can do much more than my previous system, has better performance, and reports more useful collision information! There is still some refactoring and cleanup to do but I am happy it is finally working :)

#shapeengine #raylib #gamedev #indiedev #gameengine #programming #csharp

Last updated 1 year ago

Well... Back on the perlin noise and island generation spree it seems!

#raylib #c

Last updated 1 year ago

Alfred R. Baudisch · @alfredbaudisch
742 followers · 1751 posts · Server mastodon.gamedev.place

"The path to raylib" a great presentation by @raysan5 twitch.tv/videos/1888988780?t= (04:34:00 onwards) from "Handmade Boston".

Ray even built a tool with raylib to make the presentation itself (a timeline tool), available here via WebAssembly raylib.com/path_to_raylib.html

#gamedev #raylib

Last updated 1 year ago

Ivy 💖🏳️‍⚧️ · @ivydev
9 followers · 50 posts · Server digipres.club

in order to raise awareness for one of my larger projects, i released a minigame remake related to it on the side! check out the description for details.
youtu.be/4dNPxZwRUsQ

#selfpromo #c #raylib #fnaf

Last updated 1 year ago

Devlin McClure · @devmcclu
404 followers · 650 posts · Server mastodon.gamedev.place

@fabraz I am currently trying to build out some tooling for :raylib: and want to make arbitrary resolutions and aspect ratio scaling easy to implement into my projects. Don't want to let anyone feel like they made a bad choice in monitor purchases!

#raylib

Last updated 1 year ago

CIOSAI · @CIOSAI_tw
46 followers · 161 posts · Server mastodon.gamedev.place

yo anyone got experience with ? ive always wanted to take a look, what am i expecting here?

#raylib

Last updated 1 year ago

Daniel Losvans · @dracus
9 followers · 74 posts · Server mastodon.gamedev.place

Started on a new personal game project today! Mostly setup of things I plan to try/test/learn/evaluate but got something that shows a model I did in Blender. Been like 15 years since my last time doing anything 3d. It was fun! :raylib: :blender:

#gamedev #blender #raylib #curl #lootlocker

Last updated 1 year ago

Devlin McClure · @devmcclu
404 followers · 650 posts · Server mastodon.gamedev.place

I have officially lost my mind and have decided I will be learning :raylib: for my next project. Engines are dead to me (for now)

#raylib

Last updated 1 year ago

afreytes :godot: · @afreytes
186 followers · 934 posts · Server mastodon.gamedev.place

@joelmartinez I can also recommend, if you know your way around code and can manage entirely textual coding, the excellent library.

It requires a more "nearer to the metal" approach. But you can use it with almost any language you prefer. If it wasn't for Godot this is what I would still be using to make my small game projects.

#raylib

Last updated 1 year ago

Alfred R. Baudisch · @alfredbaudisch
718 followers · 1654 posts · Server mastodon.gamedev.place

The majority of roguelikes that I tried to play with ASCII instead of graphical tiles, do not offer a way to scale up, for example, 20 years later, and in Dwarf Fortress you cannot zoom in if you are playing without the new graphics (in Cataclysm DDA it's possible: cataclysmdda.org).

So in my framework, scaling is one of the first things I implemented.

My weak vision is thankful.

#raylib #roguelike #gamedev

Last updated 1 year ago