David · @idbrii
23 followers · 138 posts · Server mastodon.gamedev.place

Martin Donald posted a new video about .
m.youtube.com/watch?v=jH0MD8ob

Not very advanced (especially if you've watched iq), but a good overview of how to apply it directly to a game.

The *It Takes Two* tech artist who made the lava lamp makes an appearance in the comments too!

#gamedev #raymarching

Last updated 1 year ago

Linux ☑️ · @Linux
5644 followers · 3196 posts · Server linuxrocks.online

UNIGINE game engine - supported by Linux - VULKAN SUPPORT! 🖖

Unigine is used on vast visually stunning modern games.

Other uses: simulators. virtual reality & other visualization (map / on a trip, etc).

Vulkan? A modern (FREE & OPEN SOURCE) high-performance real-time 3D-graphics (with more effective CPU usage) that can replace Microsoft's proprietary Direct3D :afire:

=> developer.unigine.com/en/devlo

#highdpi #raymarching #simulators #linux #vulkan #vr #game #engine #unigine

Last updated 1 year ago

Lanza · @Lanza
1 followers · 69 posts · Server mastodon.gamedev.place
Andrea Belloni · @anbello
99 followers · 105 posts · Server genart.social

Plastica #1 minted by anon collector on
@generative_xyz

A real time endless generative animation with rendering in inscribed on

generative.xyz/generative/1003

#raymarching #webgl #glsl #ordinals

Last updated 2 years ago

Andrea Belloni · @anbello
99 followers · 104 posts · Server genart.social

'Plastica' on
@generative_xyz

Plastica is a real time endless generative animation of a periodic surface continuously deformed by noise with rendering that gives a plastic look and behavior.

generative.xyz/generative/1003

#raymarching

Last updated 2 years ago

· @Tarnith
52 followers · 30 posts · Server social.bitwig.community
Ghadeer Abou-Saleh · @gee8sh
40 followers · 111 posts · Server techhub.social

Still toying with ... Not sure what I was trying to accomplish with this example, or what I was expecting exactly.

I suppose it is a hybrid of / (not with a signed distance field, but with scalar field gradients) and (minus the polygonization). Maybe there is a proper name for it in the graphics circles?

I am using a to create a 3D texture with scalar field values and gradients, and sampling it in the fragment shader (the thing that shoots it with rays 🙂 )

Assuming the compression did not kill it, I kinda liked the quality more than using the conventional marching cubes/tetrahedra. Still, it might be a waste of GPU power on something simple. Also there are some undesirable artefacts that I could not get rid of.

The toy could be found here: ghadeeras.github.io/pages/scal

#webgpu #raycasting #raymarching #marchingcubes #compute #shader

Last updated 2 years ago

Lanza · @Lanza
1 followers · 39 posts · Server mastodon.gamedev.place

Old shader revisited this weekend. Still some work to do…

#shader #raymarching #sdf

Last updated 2 years ago

42yeah · @42yeah
35 followers · 98 posts · Server mastodon.gamedev.place

day!

Today, we are going to take a look at the Worley noise, how we can represent a grass field using said Worley noise, and how to render the grass field using volumetric raymarching. Please give it a read!

blog.42yeah.is/rendering/2023/

#blog #grass #raymarching #graphics

Last updated 2 years ago

Auri · @auri
6 followers · 6 posts · Server mastodon.gamedev.place

My new Shader Package is now available on the Assetstore! Featuring two Parallax Mapping shaders - Basic and Advanced - with the latter using Ray marching for max depth and detail.
assetstore.unity.com/packages/

#raymarching #parallaxmapping #gamedev #indiedev #madewithunity #shader

Last updated 2 years ago

Ol' Shatterham · @OldShatterham
4 followers · 3 posts · Server qoto.org

we're marching them rays

#shaders #raymarching #unity

Last updated 2 years ago

42yeah · @42yeah
21 followers · 69 posts · Server mastodon.gamedev.place

POST!

This week, we will be taking a look at @iquilezles ‘s clouds shader, and how we can implement the volume raymarching ourselves.

blog.42yeah.is/rendering/2023/

#graphics #volumetric #rendering #raymarching #blog

Last updated 2 years ago

Shini92 :ablobblewobble: · @Shini92
108 followers · 626 posts · Server mas.to

@TodePond And now jump into and do some 3D stuff

#fractal #raymarching

Last updated 2 years ago

Patricio Gonzalez Vivo · @patricio
1229 followers · 215 posts · Server merveilles.town

Learning day 2, making my way through some basic . Adding CUDA files to lygia.xyz is going surprisingly smooth (it's in a dev branch for the moment github.com/patriciogonzalezviv Wonder if <function_name>.cuh it's a good convention)

#theWorkshop #raymarching #cuda

Last updated 2 years ago

42yeah · @42yeah
14 followers · 36 posts · Server mastodon.gamedev.place

post!

This week, we will take a look at iq’s Fruxis shader, which I always loved, and try to reimplement it from scratch, fruit by fruit. Boosts & feedbacks welcome!

blog.42yeah.is/rendering/2023/

#raymarching #shader #graphics #blog

Last updated 2 years ago

Guido Schmidt · @guidoschmidt
438 followers · 297 posts · Server genart.social

Signed Distance Functions

Raymarching through curl noise. This one was quite challenging for my MBP 2014

#genuary8 #GENUARY #genuary2023 #genartclub #webgl #raymarching #threejs #rendering #creativecoding

Last updated 2 years ago

penworks · @penworks
30 followers · 229 posts · Server lor.sh
Krab · @krabcode
6 followers · 4 posts · Server genart.social
matty · @mattywillo
80 followers · 12 posts · Server mastodon.social
matty · @mattywillo
76 followers · 11 posts · Server mastodon.social