It took over 200 behaviours in #realitycomposer to realize the #shooter #game #GOATS&WOLVES. Anyway, here's an impression of what it looks like in object mode:
#free #reality #ar #3D #realitycomposer #apple #AugmentedReality #usdzshare #GoatsAndWolves
#goatsandwolves #usdzshare #augmentedreality #apple #3d #ar #reality #free #goats #game #shooter #realitycomposer
It took over 200 behaviours in #realitycomposer to realize the #shooter #game #GOATS&WOLVES. Anyway, here's an impression of what it looks like in object mode:
#free #reality #ar #3D #realitycomposer #apple #AugmentedReality #usdzshare #GoatsAndWolves
#goatsandwolves #usdzshare #augmentedreality #apple #3d #ar #reality #free #goats #game #shooter #realitycomposer
Over 25 animations simultaneously + sound + exzessive use of the physics engine isn’t something every iPhone can handle such easily. The recording Stutters a bit while playing and recording at the same time. But without recording just playing its fine :-) This is an impression what the #free #game #BLOCKS looks like in #AR mode:
#realitycomposer #AugmentedReality #ARQuicklook #GoatsAndWolves
#goatsandwolves #arquicklook #augmentedreality #realitycomposer #ar #blocks #game #free
Over 25 animations simultaneously + sound + exzessive use of the physics engine isn’t something every iPhone can handle such easily. The recording Stutters a bit while playing and recording at the same time. But without recording just playing its fine :-) This is an impression what the #free #game #BLOCKS looks like in #AR mode:
#realitycomposer #AugmentedReality #ARQuicklook #GoatsAndWolves
#goatsandwolves #arquicklook #augmentedreality #realitycomposer #ar #blocks #game #free
The second #free #ARQL #game I’ve made and like to repost here is #GOATS&WOLVES – My first #AugmentedReality #Shooter. Here I was also using the „proximity to camera“ function to control the scene.
It was created for IOS15, but also still seem to work fine on OS16.2.
You can download a free version here:
https://usdzshare.com/?ug-gallery=photo-detail&photo_id=6774
#realitycomposer #apple #reality #ar #3D #realitycomposer #usdzshare
#usdzshare #3d #ar #reality #apple #realitycomposer #shooter #augmentedreality #goats #game #ARQL #free
You can download the free #ARQuicklook #game #BLOCKS here:
https://usdzshare.com/?ug-gallery=photo-detail&photo_id=6575
Enjoy playing and feel free to tell me what you think of it.
This recording shows how to play the game:
#ARQL #apple #reality #usdzshare #game #3d #realitycomposer #AugmentedReality #AR
#blocks #ar #augmentedreality #realitycomposer #3d #usdzshare #reality #apple #ARQL #game #arquicklook
A while ago I created #BLOCKS a small #ARQuicklook #game (Only iOS and Mac OS). It is #free and runs native on your system. There is no need to install an app. I had the Idea of using the „proximity to camera“ function to control the scene. It was created for IOS15, but still seem to work fine on OS16.2.
I repost this here, to make sure it still can be found by others that may be interested in #ARQL #realitycomposer #apple #AugmentedReality #AR when my account at Twitter will be gone one day…
#ar #augmentedreality #apple #realitycomposer #ARQL #free #game #arquicklook #blocks
Any #iosdev devs out there working with #realitycomposer #ARKit ? how do you change the image of an object within an AR scene??? example in my case: boxAnchor.actions.flipcardA.onAction = FunctionA #ar #augmentedreality
#iosdev #realitycomposer #arkit #ar #augmentedreality