Looks like Apple and partners are doubling down on USD support. Hopefully this body will help gain better support for the format across a range of tools and workflows
Anyone has any suggestions for tutorials or documentation on how to create Instagram/ Snapchat like filters for #arkit on iOS ?
I have used the SparkAR SDK in the past, but I need something iOS native.
#arkit #iosdev #ar #realitykit
Unity startet Beta-Programm für visionOS
Unity hat ihr Beta-Programm für visionOS vorgestellt. Die Entwickler:innen können nun mit Unity PolySpatial völlig neue räumliche Computing-Erfahrungen für visionOS
https://www.apfeltalk.de/magazin/news/unity-startet-beta-programm-fuer-visionos/
#News #Vision #3DInhalte #AppRendering #AppleVisionPro #BetaProgramm #PolySpatial #RumlicheComputingErfahrungen #RumlicheUmgebungen #RealityKit #SpielUndAppEntwicklung #Unity #visionOS #visionOSFunktionen
#News #vision #3dinhalte #apprendering #applevisionpro #betaprogramm #polyspatial #rumlichecomputingerfahrungen #rumlicheumgebungen #realitykit #spielundappentwicklung #unity #visionos #visionosfunktionen
FB12605220 without specifically setting opacityThreshold on a PhysicallyBasedMaterial, blending isn't rendered correctly.
Playing with #visionOS and #realitykit this morning. This is maybe 20 or 30 lines of code. All programmatically generated.
A short of video of day two progress, with menu improvements and an animated globe.
Credit to every single person who worked on the developer experience for this, it's a triumph.
#SwiftUI #ar #xr #Apple #realitykit #visionpro #visionos
The new RealityView is super cool to bring SwiftUI views into 3D, but it's an area where the documentation really can be improved. It’s hard to figure out what to do if things don't quite work the way you expect them to. Can we have another round of #RealityKit labs, please?
Currently stuck on this: https://developer.apple.com/forums/thread/732365
Testing out visionOS SDK today 🥳
Very, very small steps, but here's a first shot at loading a RealityKit volume in the simulator. Wish I could try this with a Vision Pro.
Asset created with Reality Composer Pro.
#visionos #visionpro #apple #realitykit #realityview #realitycomposerpro
#realitycomposerpro #realityview #realitykit #Apple #visionpro #visionos
Ever wondered how you can combine RealityKit and PencilKit? I've got you covered. :) New blog post.
https://deurell.github.io/posts/pencilkit/
#realitykit #swift #ar
New blog post. Controlling virtual RealityKit AR entities using your iOS device. The final boss of AR interactions. :) https://deurell.github.io/posts/realitykit-interaction/
#realitykit #ar #swift
Interaction with virtual objects in AR on an iPhone is super hard to get right. In VR you often have controllers or hands. On an iPhone you can use the device position/transform. This is the nicest way I've found so far. Might be the next blog post. #realitykit #ar
I have been hit by a memory leak on RealityKit, and it hurts 🤕
#Swift #RealityKit #AR
https://developer.apple.com/forums/thread/710657
New blog post. In the last RealityKit post we wrote our own AnchorEntity and hooked it up with the ARSessions found anchors. But what if you just need a quick anchor? Well, we just use the RealityKit provided AnchorEntity. Like this: https://deurell.github.io/posts/realitykit-anchorentity/
#realitykit #ar
I have been playing with some LiDAR - RealityKit culling logic lately
#AR #LiDAR #RealityKit
I've spent a lot of time learning and writing code based on RealityKit. A nice way to create AR apps/games on iOS devices. I thought I'd write down some of the learnings in a series of blog posts. First one out, detecting surfaces and anchors. https://deurell.github.io/posts/realitykit-surface-detection/ #RealityKit