Campbell Jones · @serebit
226 followers · 47 posts · Server floss.social

Working on packaging for @archlinux, and as it turns out, renderdoc does NOT like being built with LTO. Both qrenderdoc and renderdoccmd segfault immediately if built with LTO, at least on Arch.

Took me a couple hours to figure out, but now that I have, renderdoc should be landing in [extra] today.

#renderdoc

Last updated 1 year ago

Pyrrhael · @pyrrhael
24 followers · 80 posts · Server mastodon.gamedev.place

Vulkan/DirectX beginners please use . It can give you more insight on validation errors (like what's the value of a flag that is erroneous). I just fixed a bug for a fiverr client that was caused by a small code mistake but so hard to find without renderdoc's insight.
Nevermind, don't use renderdoc, I need fiverr money :^)

#renderdoc #vulkan #directx

Last updated 1 year ago

bµg · @bug
586 followers · 573 posts · Server fosstodon.org

OK is incredible.

Assuming you managed to dive through the insanity of the glslang API¹, you can actually debug a single fragment shader from their form.

Being able to observe the exact values of everything is absolute bliss.

The debugger is basic but there is one incredible option: "Run forwards to NaN/Inf". This is going to be particularly useful to me and my gigantic shader full of nested loops.

Note: this is not possible with OpenGL.

¹ github.com/KhronosGroup/glslan

#renderdoc #glsl

Last updated 1 year ago

bµg · @bug
586 followers · 571 posts · Server fosstodon.org

I've been skeptic about but the more I dig into it, the more I like it. Today while trying to make the shader debugger working, I found the shader editor (useful for live change debugging), and also the way to add a custom view on a texture by writing a custom shader snippet.

Typical use case, here I have a signed distance texture, and I'm using a custom fragment (the sdf debug color scheme from Inigo Quilez) to display it. I love this.

#renderdoc #glsl

Last updated 1 year ago

Grant Johnson · @Warheart
38 followers · 8 posts · Server mastodon.gamedev.place

Got it working with UE5 on the weekend, so I can import a Renderdoc capture, extract the dispatches and debug it. Still pretty rough, but stepping through the UE5 Hi-Z build shader is awesome. Oh and the D3D12 capture is running in my Vulkan renderer!

#UE5 #renderdoc

Last updated 1 year ago

Steve Karolewics · @skarolewics
268 followers · 26 posts · Server mastodon.gamedev.place

Over the holiday break I've been tinkering with , trying to add D3D12 pixel history support. It's fun to see it starting to come together, though there's a lot still to test and fix. 😅

#renderdoc

Last updated 2 years ago

Syntaxxor · @Syntaxxor
3 followers · 38 posts · Server tech.lgbt

There's a distinct satisfaction of opening to test if your resources are generating correctly, and they are. Like, I haven't developed the systems to use them yet, but they work now!

#renderdoc

Last updated 2 years ago

Cool feature that has and lacks (as far as I know):
Filtering all the draw calls where a particular resource is used.

(But if that resource is used as a render target at some point, Xcode's dependency graph is brilliant)

#xcode #renderdoc

Last updated 2 years ago

jovial_cynic · @jovial_cynic
18 followers · 84 posts · Server mastodon.social

Content:

Here's another 3D map I imported from online maps through RenderDoc.

Here is .

#3dmodeling #maps #renderdoc #gamedev #godotengine #blender #sydney

Last updated 2 years ago

jovial_cynic · @jovial_cynic
18 followers · 84 posts · Server mastodon.social

Content:

Probably the coolest thing I've learned this past week is that you can grab 3d images from online maps using renderdoc.

Here is .

#3dmodeling #maps #renderdoc #seattle #gamedev #godotengine #blender

Last updated 2 years ago

Matia𝕤 · @sigsegv
354 followers · 553 posts · Server floss.social

Doing 3D graphics debugging of web applications is a joy.

Can't get RenderDoc to attach to any browsers on any OS. NSight can attach to Chromium on Windows, and on Linux I need to first do frame capture through ApiTrace, and then do a replay through to get something to look at 😵

And on MacOS I have no idea what I'm supposed to do 🤷

#opengl #webgl #rendering #renderdoc

Last updated 2 years ago

Silverweed · @silverweed
44 followers · 470 posts · Server mastodon.gamedev.place

just saved my life.
Praise RenderDoc our Lord.

#renderdoc

Last updated 7 years ago

Jamie Hayes · @jamiehayes
81 followers · 10 posts · Server mastodon.gamedev.place

Particle emission CS has a bug. Take a capture in to debug...works fine. Great. Might be a driver bug.

#renderdoc

Last updated 7 years ago