The #simplest #html #renderer I can come up with
#CodeAlcea
https://codepen.io/ryedai1/pen/JjegKZm
#simplest #html #renderer #codealcea
MoonRay – DreamWorks’ open-source MCRT renderer
https://openmoonray.org/download
#download #install #GitHub #git #repository #MoonRay #MCRT #renderer #rendering #path_tracer #path_tracing #ray_tracer #raytracer #Raytracing #Ray_Tracing #production #open_source #DreamWorks_Animation #DreamWorks #animation #hydra_delegate #computer_graphics
#download #install #github #git #repository #moonray #mcrt #renderer #rendering #path_tracer #path_tracing #ray_tracer #raytracer #raytracing #ray_tracing #production #open_source #dreamworks_animation #dreamworks #animation #hydra_delegate #computer_graphics
DreamWorks Animation's open source reandering engine – MoonRay
https://openmoonray.org/download
#download #install #GitHub #git #repository #MoonRay #MCRT #renderer #rendering #path_tracer #path_tracing #ray_tracer #raytracer #Raytracing #Ray_Tracing #production #open_source #DreamWorks_Animation #DreamWorks #animation #hydra_delegate #computer_graphics
#download #install #github #git #repository #moonray #mcrt #renderer #rendering #path_tracer #path_tracing #ray_tracer #raytracer #raytracing #ray_tracing #production #open_source #dreamworks_animation #dreamworks #animation #hydra_delegate #computer_graphics
http://www.kevinbeason.com/smallpt/
#smallpt is a #global #illumination #renderer. It is 99 lines of C++, is #opensource, and renders the above scene using unbiased #MonteCarlo #path tracing.
#path #montecarlo #OpenSource #renderer #illumination #global #smallpt
Streets GL https://streets.gl/ #openstreetmap #opensource #renderer #building #street #viewer #webgl #map #3d
#openstreetmap #opensource #renderer #building #street #viewer #webgl #map #3d
The RenderMan team at Pixar has just released RenderMan 25, and wow does it look good! Congrats on all the hard work, a lot of amazing media is going to be made with this 🎉
#pixar #renderman #computergraphics #render #renderengine #renderer #3d #art
#pixar #renderman #computergraphics #render #renderengine #renderer #3d #art
#Manifold v2.1 is out!
We now handle arbitrary vertex properties via our new I/O class, MeshGL, which also makes it much easier and faster to push results into a #renderer.
Release notes: https://github.com/elalish/manifold/releases/tag/v2.1.0
#manifold #renderer #geometry #cad #3d #opensource
Uh “ambient lighting” is in haha, I haven’t ever gotten to the point where I’m talking about lighting models, this is getting cool
#opengl #customengine #renderer
Made the model loading more generically usable, so now multiple collada scenes can be loaded
#opengl #customengine #renderer
Noclip camera is in. First time ever doing this, getting this far. It’s exciting and kinda scary the possibilities
#opengl #customengine #renderer
Testing the new volume scattering addition to MagicaCSG's renderer. Looking good. 👍
#MagicaCSG #3d #rendering #renderer #3drendering #sdf #csg #SignedDistanceFields #volume #volumetrics #scattering
#scattering #volumetrics #volume #signeddistancefields #csg #sdf #3drendering #renderer #rendering #3d #magicacsg
Une expérience qui permet de transformer du HTML en SVG ou PDF (très cool). C'est juste dommage que ça ne marche pas avec les proxys des entreprises modernes ... https://github.com/fathyb/html2svg #svg #pdf #html #renderer #chrome #docker #opensource
#opensource #docker #chrome #renderer #html #pdf #svg