Zum heutigen #RetroMontag etwas Eigenwerbung: mein erstes Gameboyspiel 'illuminated' gibt es jetzt zum Download. https://amueller.itch.io/illuminated
Kostenfrei :) Ausprobieren!
Some shameless self-promotion for #retromonday my Gameboy game 'illuminated' is now availabe for download: https://amueller.itch.io/illuminated it's free, go get it :)
#homebrew #gbdev #gameboy #retrogaming #retrodev #retrodevelopment
#retromontag #retromonday #homebrew #gbdev #gameboy #retrogaming #retrodev #retrodevelopment
Anyone knows a way to produce a physical release of a homebrew Gameboy game? Cartridge and Box? #gbdev #gameboy #retrodev #retrodevelopment
#gbdev #gameboy #retrodev #retrodevelopment
* Fixed red and blue color channel for MPEG1 decoding (https://github.com/SuperIlu/DOjS/issues/42)
* Added `Clear()` to the `EvalChain`
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
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#msdos #dosgaming #retrocomputing #javascript #freedos #creativecoding #p5js #retrodev #retrodevelopment #3dfx #opengl
* Fixed DOjS not running on CPUs <i586 because of pentium instructions
* Fixed a lost reference when using `SetRenderBitmap()`
* `EvalChain()` has now a function `Size()`
* Fixed re-initialization of loaded Plugins when running from the editor (https://github.com/SuperIlu/DOjS/issues/41)
* Switched QOI Loading to C. Added QOI saving. QOI is now handled like BMP or PNG.
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
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#msdos #dosgaming #retrocomputing #javascript #freedos #creativecoding #p5js #retrodev #retrodevelopment #3dfx #opengl
* Fixed memory corruption when starting a renamed DOjS with ZIP file (https://github.com/SuperIlu/DOjS/issues/22)
* Added loading images directly from a ByteArray using `new Bitmap()`
* Switched from NanoJPEG to `stb_image.h` to support progressive JPEG decoding
* Fixed a bug with getting the current time/date
* SQlite3 plugin now supports prepared statements and BLOBs.
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
3/
#msdos #dosgaming #retrocomputing #javascript #freedos #creativecoding #p5js #retrodev #retrodevelopment #3dfx #opengl
* Added MIME multipart to cURL POST requests
* Fixed crash when alpha channel was disabled
* Fixed missing error messages when Include() was used on files with syntax errors
* Switched from OpenSSL to mbedTLS
* Added bluhash decoding to `new Bitmap()`
* Updated nanosvg
* Updated cURL to 7.87.0
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
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#msdos #dosgaming #retrocomputing #javascript #freedos #creativecoding #p5js #retrodev #retrodevelopment #3dfx #opengl
I just released v1.10.0 of #DOjS on http://github.com/SuperIlu/DOjS.
This is the release #DOStodon is based upon!
See thread below for release details!
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
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#DOjS #dostodon #msdos #dosgaming #retrocomputing #javascript #freedos #creativecoding #p5js #retrodev #retrodevelopment #3dfx #opengl
@gpowerf I bookmarked this a while back: someone kindly reconstructed from scratch each of the C64 references, with proper text recognition and image cleanup and then shared all the details should you want to print your own physical copies.
See https://pickledlight.blogspot.com/p/commodore-64-guides.html
Adding hashtags as it might help others in the scene: #C64 #C64Dev #C64Prog #C64Programming #RetroDev #RetroDevelopment #RetroComputing #Commodore #Commodore64
#commodore64 #commodore #RetroComputing #retrodevelopment #retrodev #c64programming #c64prog #c64dev #c64
@retrodev You can follow multiple hashtags in one column too using the Advanced UI (in options).
I've got one to catch everything in #RetroDevelopment #RetroDev and #RetroGameDev for example.
#retrogamedev #retrodev #retrodevelopment
I just released v1.9.0 of #DOjS on http://github.com/SuperIlu/DOjS.
See thread below for release details!
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
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#DOjS #msdos #dosgaming #retrocomputing #javascript #freedos #creativecoding #p5js #retrodev #retrodevelopment #3dfx #opengl
I just released v1.8.0 of #DOjS on http://github.com/SuperIlu/DOjS.
#MSDOS #DOSGaming #retrocomputing #JavaScript #FreeDOS #creativecoding #p5js #retrodev #retrodevelopment #3dfx #OpenGL
#DOjS #msdos #dosgaming #retrocomputing #javascript #freedos #creativecoding #p5js #retrodev #retrodevelopment #3dfx #opengl
RT @_trapexit
Anyone happen to have ARM SDT 2.51 ISO or original installable image, ARM C++ 1.11, CFront for that time period, or any C/C++ compiler that can output relocatable AIF executables for ARM6 / ARMv3? Very early versions of ADS?
#3DO #riscos #retrodevelopment #arm
RT @_trapexit
Any fans of the #3DO who have artistic skills interested in helping out on a project?
#3DO #retrogaming #retrodevelopment #programming