A whole new world of possibilities and flexibility opens up with ASCII art and Code Page 437 (https://en.wikipedia.org/wiki/Code_page_437)
Cute #asciiart postcard by gumix for Polyducks, done in #REXPaint :D
@Polyducks has done soooo much awesome artwork in RP over the years. Gumix, too!
The following year I really needed a better ASCII art creation tool than what was available at the time, so I built one myself. #REXPaint was released for free in 2013, and has received numerous updates in the time since, many of them requests by other devs and artists, since it became quite a popular tool: https://www.gridsagegames.com/rexpaint/
RT @MrGumix@twitter.com
Trying out different inventory window styles for #asciicker. Leather roll-up fits pretty well I think. Currently It's just a mockup made in #RexPaint but I'm going to add it to the game with next update.
09. hardboiled
#rexpaint #experimentober
#theWorkshop
#rexpaint #experimentober #theWorkshop
08. Poirot Bros.
Made with #rexpaint
I definetly need to try it more.
#experimentober
#theWorkshop
#rexpaint #experimentober #theWorkshop
New interface for SubQ now I've discarded the idea of having a forward-view in the top-right console.
Depth should be better represented by the blue gradient on the main map, with # symbols still indicating rock/impassible terrain.
The targeting console will be used to display, um, targets. As I plan on a detailed damage system for subs (hull, flooded bulkheads, fires, etc.) this square-based view, a la BATTLECHARS, should work well.
#rexpaint #sadconsole #roguelike #gamedev