Pour ce #jeujeudi, je propose The #Riftbreaker, un jeu de construction et de défense de base. C’est prenant, bien rythmé, c’est le côté *tower defense* de Factorio qui a été privilégié et le côté usine qui a été simplifié.
Doing my first playthrough series!
I'm playing #RiftBreaker. One of the most amazeballs RTS games I have played in the last year.
Here is episode 1:
https://youtu.be/zX4_h_JIqY0
This #game is very nice. But the difficulty pace is not well handled.
The player can choose to progress in research, build more defenses, explore more maps. This looks like nonlinear progress.
But the game will throw at you huge ennemies horde and very often without the player understanding why. So he has no clue about how to solve this situation prior to it happening.
Any clue? What path do you take?
This #game is very nice. But the difficulty pace is not well handled.
The player can choose to progress in research, build more defenses, explore more maps. This looks like nonlinear progress.
But the game will throw at you huge ennemies horde and very often without the player understanding why. So he has no clue about how to solve this situation prior to it happening.
Any clue? What path do you take?