Wayne Dixon · @waynedixon
212 followers · 312 posts · Server mastodon.art

I rigged Sky Scrapper with my stuff.

There's many things to improve on the rig but it works.

I animated a walk cycle to prove it.

#blender3d #b3d #animation #rigify

Last updated 1 year ago

Wayne Dixon · @waynedixon
206 followers · 299 posts · Server mastodon.art

I rigged another character with my feature set. (The character is 'Rex' from iAnimate)

I'm quite happy with the way the spine turned out. It's a custom bendy bone chain with armature constraints that sits on top of the default rigify spine.

I tried many times over the years to get a something working this way.

#b3d #rigging #rigify

Last updated 1 year ago

Robin Seibold · @robinseibold
15 followers · 14 posts · Server mastodon.gamedev.place

Devlog_005_Animation_03_AddHumanMetaRig.mov

#gamedev #blender3d #rigify

Last updated 1 year ago

Wayne Dixon · @waynedixon
205 followers · 269 posts · Server mastodon.art

I spent way to much time on this test - most of the time was actually coding though.

Bought the model from Blender Market, re-rigged it with my feature set which meant building a clamshell eyelid rig.

I learned a lot from studying a small child run. Their body mechanics ignore the rules of physics.

#sword #b3d #rigify #animation

Last updated 1 year ago

Wayne Dixon · @waynedixon
199 followers · 256 posts · Server mastodon.art

I wrote a couple new rig types for my custom feature set.

First I had to strip back the existing eye rig type so that is doesn't need to find any eyelids.

Then I wrote a clam shell eye rig type that can attach to eye tracking on the previous hack job.

The result.
Clam shell eyelids in rigify (well my version anyway)
They will work for most situations except if you need to translate the eyeball out of the head.
Future me will solve that.

#rigging #b3d #blender #rigify

Last updated 1 year ago

Wayne Dixon · @waynedixon
122 followers · 196 posts · Server mastodon.art

I rigged this robot model from Blend swap and made him run.

Mainly because I thought it was cute. But also to test my feature set on a different character.

Found some bugs - fixed them.
Found some things I want to add - wrote them on a list...that I may never get to.

#animation #rigify #b3d

Last updated 2 years ago

KPDwyer · @KPD
79 followers · 78 posts · Server mastodon.gamedev.place

The unsolved case of re-targeting animations to a rig with the plugin in , (with root motion) for

#Godot4 #blender #rokoko #rigify #mixamo

Last updated 2 years ago

Wayne Dixon · @waynedixon
108 followers · 153 posts · Server mastodon.art

I added some features to the super head rig.

I made an option to make a stretchy bendy head (useful for cartoon characters)
And world aligned the head control (useful like in every rig).

I think I'm starting to understand how rigify works now.

#rigging #blender #b3d #rigify

Last updated 2 years ago

Wayne Dixon · @waynedixon
114 followers · 158 posts · Server mastodon.art

I added some features to the super head rig.

I made an option to make a stretchy bendy head (useful for cartoon characters)
And world aligned the head control (useful like in every rig).

I think I'm starting to understand how rigify works now.

#rigging #blender #b3d #rigify

Last updated 2 years ago

Wayne Dixon · @waynedixon
74 followers · 127 posts · Server mastodon.art

I've now added a bendy foot option to my rigify feature set.

This is good for cartoony characters, but it's an optional boolean when generating.

Also made a more logical IK base widget that doesn't obscure the character as much the same as the arms.

I'm sure I did things in a really silly way, but hey...it works.
When I learn more, I'll make it better.

Next step - I'll make the a head rig that is world aligned and maybe tidy my ode up.

#rigify #rigging #b3d #blender3d #blender

Last updated 2 years ago

Wayne Dixon · @waynedixon
71 followers · 113 posts · Server mastodon.art

Here's some more rigify edits.
This time looking at the arms

-edited the IK bone shape so it doesn't cover up so much screen real estate.
-This shape also doesn't scale with the arm so it keeps things visually cleaner.
- implemented the same volume preservation slider when the limb is stretched or squashed (not shown)
-Fixed the naming convention. No more .001 or .002 etc in the limbs.
(this was super easy to change)

Leg edits coming next.

#rigify #rigging #blender #blender3d

Last updated 2 years ago

Wayne Dixon · @waynedixon
70 followers · 104 posts · Server mastodon.art

Now my custom spine rig for rigify has an optional volume preservation slider.

The naming convention is also much cleaner.

I wanted to rename the root bone, but that is a much tougher job to do without actually editing editing rigify itself. It's just 1 line in the naming.py file - but I haven't figured out how to override that with a feature set (yet)

Going to start on the edits to the limbs next I think.

#rigging #rigify #blender3d #blender

Last updated 2 years ago

Sable · @sable_vague
7 followers · 29 posts · Server piaille.fr

Chachat est content,
ces yeux tournent enfin correctement dans leur orbite :D
Plus qu'à faire la même manip pour les dents :>

#blender #rigify #armature #yeux

Last updated 2 years ago

Thomas Grenda · @l3v3n
6 followers · 30 posts · Server universeodon.com

Does anybody know a good tutorial to recommend. Especially how to cutomize a Rigify armature: skinning, weight, custom bones?@blendernation @blenderartists

#rigify #blender

Last updated 2 years ago

yeKcim · @yekcim
227 followers · 1873 posts · Server framapiaf.org

Le rig est à améliorer (la tête vibre 😒), la patte arrière traînasse, mon anim de saut est 🤮 ! En parallèle, je viens de tenter juste pour voir (en suivant les tutos 😍 de Braisque
(youtube.com/channel/UCPkiYkiaO) que je viens de découvrir…

Et ben, j’ai pas fini ! 😅

#rigify

Last updated 4 years ago

halcy​:icosahedron: · @halcy
2201 followers · 39690 posts · Server icosahedron.website

Hey would anyone maybe have an example model that's rigged with the addon that I could have a look at? Or just generally well rigged models in blender format? I want to learn how to rig better and I think it'd help me a lot to have some examples of how to do like shoulders and such

#blender #rigify

Last updated 5 years ago