If my #SVG redraw of this piece (from https://chitter.xyz/@TheGreenHerring/110464083369868351) was required to draw itself layer-by-layer in front of the viewer like #RIPscrip did in its day, this is approximately what it would look like (shrunken size and GIF crunching of the background gradient aside):
To give myself and viewers perspective on my last piece, I redrew it as an SVG in Inkscape, a far more modern (as well as FOSS) solution for creating #VectorArt. I was able to do much more with this piece of #FurryArt than I could before, simply because of what modern art tools can do today that tools from the early 1990s couldn't! I went into detail on the #RIPscrip program I used to make the previous version on Cohost: https://cohost.org/TheGreenHerring/post/1588225-zoz-avatar-no-17-va
#vectorart #furryart #ripscrip
#RIPscrip, as a vector art format, consists of drawing instructions. As such, if one were to view the original RIPscrip file for this image on a contemporary computer, or through an appropriately-coded modern viewer, they will be able to see the individual shapes used in the picture draw themselves one by one, as shown here in this GIF:
If you think #ANSIArt is a strange and obscure format, wait till you hear about #RIPscrip! It was an early vector art format intended for BBSes that debuted in 1993, in the tail end of the BBS era, and thus didn't get much traction outside the #artscene. And I just drew #FurryArt in it--specifically a portrait of one of my avatars from ZOZ. It's a very stylized picture compared to my usual art, but I like how it came out!
#ansiart #ripscrip #artscene #furryart
Old computer users check:
Who else played Legend of the Red Dragon in the olden times?
#computing #bbs #bbs4life #ripscrip