ESPionage Dev Log:
Page 38, The Voice from the Van.
Functionally like the Deep Throat character from X-Files, The Voice can be dropped into any campaign, providing long term or temporary assistance.
I've considered recording episodes of his shortwave radio show.
The ESPionage early look is looking for play testers.
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RPGDev Log: Page 32, Agencies
This is my main contribution to the Fate ruleset. Everything an individual spy does is already covered in most RPGs; sneaking, fighting, seduction, baccarat, etc. But what's missing are the rules for operating as part of a larger organization.
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ESPionage Dev Log: Page 30, New Skills
Well, one new skill and one reskinned skill. Once Fate Condensed split Lore into Lore and Academics I rebranded the setting specific version of Lore- PSYINT. There are other forms of intelligence gathering disciplines that can also be used as Lore listed in the appendix.#TTRPG #FateRPG #ESPionageDevLog #TableTopRPG #TableTopRolePlaying #TableTopRolePlayingGame #RPGDevLog #RPGDev
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ESPionage Dev Log:
Page 28. Sandbags. These are the traps of ESPionage. They provide GMs with an opportunity to hit the PCs with a psychic effect without having to provide human contact. Besides harm they can also be used to provide information, or change the environment. They make good inciting incidents.
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Today's idea: To promote my Discord at Comic Con
, I made one of these images for each day. I'll slide them into the badge sleeve from last year's Con. I'm a walking billboard! #ComicCon2023 #ComicCon #SanDiegoComicCon #SDCC #SDComicCon #ShamelessSelfPromo #shamelessselfpromotion #TTRPG #FateRPG #ESPionageDevLog #TableTopRPG #TableTopRolePlaying #TableTopRolePlayingGame #RPGDevLog #RPGDev
#StableDiffusion #StableDiffusionArt #Discord
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Any RPG developers or publishers have advice about online advertising? I'd like to build the membership for the Discord for my ESPionage RPG. I've almost exhausted the free options.
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Page 25. I came up with Deuces when I reread The Men Who Stare at Goats. I realized that the concept of Cards had strayed far for the original inspiration. So far there was room to rebrand the original Mind Warriors and include them as a player option.
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ESPionage, the RPG of Psychics and Spies is looking for betareaders and play testers. Built on the bedrock of Fate Condensed and The Fate Accessibility Toolkit. The free playtest edition is available on Discord.
Get the free PDF on Discord: https://discord.gg/SHRuY5w9tq
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SPionage, the RPG of Psychics and Spies is looking for betareaders and play testers. Built on the bedrock of Fate Condensed and The Fate Accessibility Toolkit. The free playtest edition is available on Discord.
Get the free PDF on Discord: https://discord.gg/SHRuY5w9tq
#TTRPG #FateRPG #ESPionageDevLog #TableTopRPG #TableTopRolePlaying #TableTopRolePlayingGame #RPGDevLog #RPGDev
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The revised beta test edition of the ESPionage RPG is live.
This second draft includes:
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Where Do Cards Come From? Sidebar Page 15
I don't want a definitive answer for this question. I feel settings loose their magic when every who what where and when is answered. Especially at the meta level.
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Boom! Decommissioned Disavowed Counteragent Red Herring Blues is written!
Part II of the Project Morning Star mission trilogy for Party First: Twilight War ttrpg by Gamenomicon.
Part I, Longshot Behind the Radiation Curtain at the Commonwealth Casino is being edited by the publisher even now! Look for it soon!
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@kennon Physical length is great! But, it feels like it goes beyond a one shot to me.
Infiltrating the military industrial complex city 'feels' like it could get fleshed out a bit. Have it be the Oceans 11 of 1980s Russian spy movies.
And the second part, 'feels' like it could stand on its own. But, the clues you need to guide you through Moscow are all in part 1.
It comes down to do you want 3 or 4 (or more...) for the Twilight War adventure series?
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I have to redo the ESPionage RPG layout from scratch (long story). I choose to see this as an opportunity to make some major edits,in addition to fixing typos and grammar
Let me know what you think:
1. Move Mrs. Brown from the example characters section to the one-shot, A Prisoner, a Heist, and a Betrayal. She’s not the best model for player characters, but she’s still a good complication for the adventure-
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Campaign Styles. Pages 10-11
This section was inspired by the 1984 RPG Psi World by Fantasy Games Unlimited. Psi World was the first game I ever saw to feature opposing factions as player options. You could play psychics on the run, or psychic hunting government agents. I used that dynamic with Loose cards and Counter Intelligence and added Unsanctioned and Rogue as gradients in between
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Limited Technology, Page 8
This theme was essential to generating the Cold War feel of ESPionage. In the real world, CYBINT has eclipsed HUMINT as the powerhouse of the intelligence community. But as someone who works on computers all day, I can't imaging anything I'd want to play less than a cybersecurity game.
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Appendix II of the ESPionage Role-Playing Game is a Mission Prompt Generator, 4 pages of tables to inspire GMs when creating adventures and getting them out of their own heads when prepping adventures, both proactive (Missions) and reactive (Defensive Operations).
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ESPionage Dev Notes. Page 8
Superhero Deconstruction.
Looking back at the Watchmen era, it seems less about deconstruction than rationalization. We really wanted there to be a world where the tropes of the comics we loved had a reason to exist.
A thought occurred to me about new power-
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Espionage Fiction as Workplace Fiction, Par 8.
If I remember right, this came out of an article about the changing rule of masculinity in the 20th century, using James Bond and Jason Borne as the before and after. This was before all the MRA stuff went mainstream, instead, it reflected upon men and the changing nature of labor.
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ESPionage Dev Log: Page 6 British ESPionage Jargon
It didn't feel right for the Brits to follow the Yanks' lead in anything spy related, so they get their own jargon.
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