@shannonmcmaster Other folks have added a lot of good thoughts here.
To build on them and generalize though:
Magic becoming normal-seeming as players get used to it seems almost unavoidable. Unless, maybe, the magic is mostly outside their control and does not take the form of standard items/effects.
1/x
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There is an advanced version that modifies the total of the letter values of a spell name if certain two and/or three letter combinations exist.
There is an feat/ability for spellcasters to acces these Second Number spells that have two values instead of one. This may be beneficial because spellcasters gain access to other 'schools' of spells they wouldn't normally have. (They start with 2 schools and gain 1 school every three levels.)
I spent time last night creating a Scrabble type of Gematria. I found a couple of letter frequency in English sources that changed a couple of values, but mostly stayed the same. I used a spreadsheet to calculate the values of the 5e srd spell names to generate nine new 'schools' of magic determined by gematria.
Letters have only one of seven values and my homebrew has seven elements instead of four.
Results later today.
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#5e #worldbuilding #DnD #rpgmagic