I figured out how to rework the ending arc of my Engame of SRE talk to flow better ;) gonna rewrite it as a cutscene where I walk in on a great retrospective... gonna experiment with using the battle engine but only do it if it feels right and doable very early on. otherwise a scripted scene around a table will be fine #publicspeaking #rpgmakermz
Here is a test animation with one of the free-to-download pixel art game backgrounds I have made that can be downloaded on my itch.io page.
#gamedevelopment #gamedev #rpgmakerMZ #art #pixelart #animation #gameart #mastoart #videogames #retrogames
#gamedevelopment #gamedev #rpgmakermz #art #pixelart #animation #gameart #mastoart #videogames #retrogames
Working on a forest level in the NES RPG at the moment. Mainly testing collisions and the levels of the monsters.
#NES #NESgame #gamedev #gamedevelopment #indiedev #RPG #RPGmaker #RPGmakerMZ
#nes #nesgame #gamedev #gamedevelopment #indiedev #rpg #rpgmaker #rpgmakermz
In the NES RPG there will be various modes of transport and other there will be cut scene like opportunities to be able to talk to other members of the party and get to know them better. It will be a great way to develop characters.
#gamedevelopment #gamedev #NES #NESgame #retro #retrogaming #rpgmaker #RPGmakerMZ
#gamedevelopment #gamedev #nes #nesgame #retro #retrogaming #rpgmaker #rpgmakermz
Testing out the collisions for a dungeon level in the NES RPG. The music is merely test music for the moment till I find something else. I am liking how it is developing.
#NES #NESgame #Gamedevelopment #gamedev #Retrogaming #rpg #RPGmakerMZ #RPGmaker
#nes #nesgame #gamedevelopment #gamedev #retrogaming #rpg #rpgmakermz #rpgmaker
Released a patch for the #MVCookTool that updates the framework and enables Dynamic PGO.
Details here: https://studioace.wordpress.com/2022/11/17/rpg-maker-mv-mz-cook-tool-build-20221117-released/
#gamedev #indiedev #RPGMaker #RPGMakerMV #RPGMakerMZ #dotnet
#dotnet #rpgmakermz #rpgmakermv #rpgmaker #indiedev #gamedev #mvcooktool