Open Hearth Gaming · @openhearthrpg
136 followers · 151 posts · Server dice.camp

Long-Term Consequences: Great RPG Mechanics
Week Three

I read Blades in the Dark sitting in a Discount Tire. It was a long wait to get my flat fixed, as I hadn’t had an appointment. I still have a strong physical memory of working through the book with a lukewarm bottled water in my hand. I’d hit a rule and try to process the consequences of it at the table.

openhearthrpg.substack.com/p/l

#rpgmechanics #ttrpg #bitd

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
135 followers · 149 posts · Server dice.camp

Better Bennies: Great RPG Mechanics
Week Three

There’s a maxim that a game incentivizes what it rewards. That reward doesn’t have to be even a direct gift, but a savings, a bargain, a better value. The moments that let me say to a player “you’re losing money not doing that…” In this case ‘that’ is helping others.

openhearthrpg.substack.com/p/b

#rpgmechanics #ttrpg

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
135 followers · 147 posts · Server dice.camp

Lifepaths: Great RPG Mechanics
Week Three

Ever since the first player asked if they could assign their rolls to stats rather than rolling them in order, there has been a tension between random and assigned character creation...

openhearthrpg.substack.com/p/l

#rpgmechanics #ttrpg

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
135 followers · 147 posts · Server dice.camp

Slices: Great RPG Mechanics
Week Three

Yesterday I talked about flashbacks as an element of play. Today I want to talk about them as a cornerstone...

openhearthrpg.substack.com/p/s

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
135 followers · 147 posts · Server dice.camp

Engagement & Flashback: Great RPG Mechanics
Week Three

I have sat through hundreds of in-game planning sessions. There’s an objective, maybe specific, maybe general, maybe— god forbid— we’re discussing which objective we want to approach. These can be wonderful and interesting moments to explore character and role play to show what your PC values. They can be...

openhearthrpg.substack.com/p/e

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
130 followers · 135 posts · Server dice.camp

Sleeving: Great RPG Mechanics
Week Two

One of the great changes in the last couple of decades has been ditching of outmoded concepts regarding body modification...

openhearthrpg.substack.com/p/s

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
129 followers · 130 posts · Server dice.camp

Death Moves: Great RPG Mechanics
Week Two

I talked yesterday about Secondary Characters, in particular a feature of Star Trek Adventures, but also a facet of Ars Magica, Good Society, and Legacy: Life Among the Ruins. It is Legacy, and its various incarnations, that adds another element which boosts the play of those additional characters and incentivizes...well…killing them off...

openhearthrpg.substack.com/p/d

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
128 followers · 129 posts · Server dice.camp

Secondary Characters: Great RPG Mechanics
Week Two

Paul Beakley of Indie Game Reading Club says that some mechanics are the “secret sauce” to a game. (you should be reading IGRC,). I quote that often, probably too often. To me it means that while the rest of the game is standard, good or maybe even great, there’s some process or sub-system that kicks up the flavor.

Secondary Characters do that for Star Trek Adventures and I didn’t believe it...
openhearthrpg.substack.com/p/s

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
124 followers · 124 posts · Server dice.camp

Icons: Great RPG Mechanics
Week Two

One of the biggest challenges for a GM is conveying an established setting...

openhearthrpg.substack.com/p/i

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
123 followers · 120 posts · Server dice.camp

Approaches & States: Great RPG Mechanics
Week Two

All characteristics, stats, and attributes for characters are abstractions...

openhearthrpg.substack.com/p/a

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
122 followers · 114 posts · Server dice.camp

What's the Worst...: Great RPG Mechanics
Week One

“Imagine the worst thing possible, assume it's true, and go from there.”
— Theodora Crain, The Haunting of Hill House, Season 1: Open Casket

openhearthrpg.substack.com/p/w

#rpgmechanics #ttrpg #ttrpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
119 followers · 110 posts · Server dice.camp
Open Hearth Gaming · @openhearthrpg
117 followers · 105 posts · Server dice.camp

Stress Dice: Great RPG Mechanics
Week One

I’ve played a lot of the Mutant System, beginning with a multi-year Mutant: Year Zero campaign. That has a great setting, with a solid mechanic supporting the vibe. You have a pool of d6s in different colors (stat, skill, gear). You want to hit 6s to get successes. If you roll and don’t get enough of those, you can push yourself and roll again...

openhearthrpg.substack.com/p/s

#rpgmechanics #ttrpgmechanics #ttrpg #alien

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
117 followers · 102 posts · Server dice.camp

Scale: Great RPG Mechanics
Week One

Fighting big vs. small

openhearthrpg.substack.com/p/s

#rpgmechanics

Last updated 2 years ago

Open Hearth Gaming · @openhearthrpg
112 followers · 97 posts · Server dice.camp

Gear & Loadout: Great RPG Mechanics
Week One

For the next few weeks, as a short break from the RPG Covers series, I’ll be talking about discrete rpg mechanics which I dig. These are rules, elements & systems that grabbed me when I read them. I love what each of them do to play at the table. This isn’t a cobbling together of mechanics to build a new game, but an appreciation of cool ideas designers had and how they work.

openhearthrpg.substack.com/p/g

#rpgmechanics #ttrpg #ttrpgmechanics

Last updated 2 years ago