Long-Term Consequences: Great RPG Mechanics
#RPGMechanics Week Three
I read Blades in the Dark sitting in a Discount Tire. It was a long wait to get my flat fixed, as I hadn’t had an appointment. I still have a strong physical memory of working through the book with a lukewarm bottled water in my hand. I’d hit a rule and try to process the consequences of it at the table.
https://openhearthrpg.substack.com/p/long-term-consequences-great-rpg
Better Bennies: Great RPG Mechanics
#RPGMechanics Week Three
There’s a maxim that a game incentivizes what it rewards. That reward doesn’t have to be even a direct gift, but a savings, a bargain, a better value. The moments that let me say to a player “you’re losing money not doing that…” In this case ‘that’ is helping others.
https://openhearthrpg.substack.com/p/better-bennies-great-rpg-mechanics
Lifepaths: Great RPG Mechanics
#RPGMechanics Week Three
Ever since the first player asked if they could assign their rolls to stats rather than rolling them in order, there has been a tension between random and assigned character creation...
https://openhearthrpg.substack.com/p/lifepaths-great-rpg-mechanics
Slices: Great RPG Mechanics
#RPGMechanics Week Three
Yesterday I talked about flashbacks as an element of play. Today I want to talk about them as a cornerstone...
https://openhearthrpg.substack.com/p/slices-great-rpg-mechanics
Engagement & Flashback: Great RPG Mechanics
#RPGMechanics Week Three
I have sat through hundreds of in-game planning sessions. There’s an objective, maybe specific, maybe general, maybe— god forbid— we’re discussing which objective we want to approach. These can be wonderful and interesting moments to explore character and role play to show what your PC values. They can be...
https://openhearthrpg.substack.com/p/engagement-and-flashback-great-rpg
Sleeving: Great RPG Mechanics
#RPGMechanics Week Two
One of the great changes in the last couple of decades has been ditching of outmoded concepts regarding body modification...
https://openhearthrpg.substack.com/p/sleeving-great-rpg-mechanics
Death Moves: Great RPG Mechanics
#RPGMechanics Week Two
I talked yesterday about Secondary Characters, in particular a feature of Star Trek Adventures, but also a facet of Ars Magica, Good Society, and Legacy: Life Among the Ruins. It is Legacy, and its various incarnations, that adds another element which boosts the play of those additional characters and incentivizes...well…killing them off...
https://openhearthrpg.substack.com/p/death-moves-great-rpg-mechanics
Secondary Characters: Great RPG Mechanics
#RPGMechanics Week Two
Paul Beakley of Indie Game Reading Club says that some mechanics are the “secret sauce” to a game. (you should be reading IGRC,). I quote that often, probably too often. To me it means that while the rest of the game is standard, good or maybe even great, there’s some process or sub-system that kicks up the flavor.
Secondary Characters do that for Star Trek Adventures and I didn’t believe it...
https://openhearthrpg.substack.com/p/secondary-characters-great-rpg-mechanics
Icons: Great RPG Mechanics
#RPGMechanics Week Two
One of the biggest challenges for a GM is conveying an established setting...
https://openhearthrpg.substack.com/p/icons-great-rpg-mechanics
Approaches & States: Great RPG Mechanics
#RPGMechanics Week Two
All characteristics, stats, and attributes for characters are abstractions...
https://openhearthrpg.substack.com/p/approaches-and-states-great-rpg-mechanics
What's the Worst...: Great RPG Mechanics
#RPGMechanics Week One
“Imagine the worst thing possible, assume it's true, and go from there.”
— Theodora Crain, The Haunting of Hill House, Season 1: Open Casket
https://openhearthrpg.substack.com/p/whats-the-worst-great-rpg-mechanics
#rpgmechanics #ttrpg #ttrpgmechanics
Generational Play: Great RPG Mechanics
#RPGMechanics Week One
https://openhearthrpg.substack.com/p/generational-play-great-rpg-mechanics
#rpgmechanics #ttrpgmechanics #ttrpg
Stress Dice: Great RPG Mechanics
#RPGMechanics Week One
I’ve played a lot of the Mutant System, beginning with a multi-year Mutant: Year Zero campaign. That has a great setting, with a solid mechanic supporting the vibe. You have a pool of d6s in different colors (stat, skill, gear). You want to hit 6s to get successes. If you roll and don’t get enough of those, you can push yourself and roll again...
https://openhearthrpg.substack.com/p/stress-dice-great-rpg-mechanics
#rpgmechanics #ttrpgmechanics #ttrpg #alien
Scale: Great RPG Mechanics
#RPGMechanics Week One
Fighting big vs. small
https://openhearthrpg.substack.com/p/scale-great-rpg-mechanics
Gear & Loadout: Great RPG Mechanics
#RPGMechanics Week One
For the next few weeks, as a short break from the RPG Covers series, I’ll be talking about discrete rpg mechanics which I dig. These are rules, elements & systems that grabbed me when I read them. I love what each of them do to play at the table. This isn’t a cobbling together of mechanics to build a new game, but an appreciation of cool ideas designers had and how they work.
https://openhearthrpg.substack.com/p/gear-and-loadout-great-rpg-mechanics
#rpgmechanics #ttrpg #ttrpgmechanics