Natalya Tatarchuk · @mirror2mask
426 followers · 13 posts · Server mastodon.gamedev.place

from - presentation on Nubis3: Methods (and madness) to model and render immersive real-time voxel-based clouds from @AndrewSchneiderfrom is now online - enjoy!

advances.realtimerendering.com

#rtradvances #siggraph2023 #GuerrillaGames

Last updated 1 year ago

Natalya Tatarchuk · @mirror2mask
425 followers · 12 posts · Server mastodon.gamedev.place

from - presentation on Authoring Materials That Matters - Substrate in @UnrealEngine 5 from Sebastien Hillaire and Charles de Rousiers
is now online - enjoy!

advances.realtimerendering.com

#rtradvances #siggraph2023

Last updated 1 year ago

Natalya Tatarchuk · @mirror2mask
425 followers · 11 posts · Server mastodon.gamedev.place

from - presentation on the Large-Scale Terrain Rendering in Call of Duty is now online from @setienne - enjoy!

advances.realtimerendering.com

#rtradvances #siggraph2023

Last updated 1 year ago

Natalya Tatarchuk · @mirror2mask
425 followers · 10 posts · Server mastodon.gamedev.place

from - sharing the presentations from the talks - @sebbbi 's talk is posted - enjoy!
advances.realtimerendering.com

#rtradvances #siggraph2023

Last updated 1 year ago

Here are two timelapse videos that I shot from near my house in the Netherlands. I used these this past week in the 'Nubis, Cubed' talk at to illustrate the forces at work behind creating wispy and billowy details in clouds. [ Sony A7 III, 240mm f6.3 ]

#rtradvances #siggraph2023

Last updated 1 year ago

Here is the link to the Nubis Voxel Cloud Pack: bit.ly/NubisVoxelCloudPack

This contains two Nubis Voxel Cloud NVDF's as well as the Voxel Cloud Noise Generator and the 3D Texture itself. Formats: TGA slices and VDB archives. @Guerrilla

#rtradvances #siggraph2023

Last updated 1 year ago

a final section for is right now! @iryoku1 and @miguel_oenp from @sd_studios are presenting the details of their work on photorealistic digital humans and Ray tracing from The Callisto Protocol

#rtradvances #siggraph2023

Last updated 1 year ago

continues with a talk from @SebHillaire and @kiwaiii on @UnrealEngine ‘s layered material system - check it out!

#rtradvances

Last updated 1 year ago

Part II is now happening at . - we begin with Stephane Etienne from @Activision sharing how they designed their large scale terrain system which can scale from high end PCs to low end mobile. Join the fun!

#rtradvances #siggraph2023

Last updated 1 year ago

@vonschneidz is now sharing the amazing work for @Guerrilla’s volumetric clouds

#rtradvances #siggraph2023

Last updated 1 year ago

at @siggraph are now live! Come hear @sebbbi from @HypeHypeInc share the learnings about designing an efficient mobile renderer

#rtradvances

Last updated 1 year ago

Slides for the
SIGGRAPH 2022 from Feng Xie
"Real-time Cluster Path Tracing for Remote Rendering" have been posted on
advances.realtimerendering.com - please enjoy!

#rtradvances

Last updated 1 year ago

Brandon Jones · @tojiro
155 followers · 298 posts · Server mastodon.social

RT @mirror2mask
The program for for @siggraph 2022 is online! advances.realtimerendering.com - lots of great talks this year again! (adding specifics in the thread)

#rtradvances

Last updated 2 years ago