Spent some time implementing my own job system on #rustlang but found that I can go without it. Instead I can use shred/specs with rayon inside system to get more or less same result. But still going to spend some time on said job system just to understand how to implement those things and to play with custom memory allocator. #rustgamedev
Planning to give "vetovoima" some love after focusing good 9 months on "Liikennematto".
But first things first โ3๏ธโฃ ๐ผ๏ธ
I hardly get any work done on my side projects but of course I spent way too much time adding characters to my pixel font to make a cute screenshot for my section of the #rustgamedev newsletter on `bevy_text_mode` :blobturtle: :rust:
Aw yeah
Just managed to compile and run #miniquad example using #termux on my #android phone (Redmi 6)
This is the fantasy console I imagined)
Not so much changes
I hope #macroquad will also work
#rustgamedev #rustlang #androiddev #gamedev
#miniquad #termux #android #macroquad #rustgamedev #rustlang #androiddev #gamedev
Small Friday evening experiment implementing basic ranged combat and bow/arrows mechanics with
@bevy and rapier physics ๐น๐ฆ. #rustlang #rustgamedev #indiedev #rendering #gamedev #pixelart #screenshotsaturday
#rustlang #rustgamedev #indiedev #rendering #gamedev #pixelart #screenshotsaturday
RT @kuviman
CootsMania - a small multiplayer racing game made for #LudwigJam
by me, @ArcRincs & @brainoidgames
Try it out on itch: https://kuviman.itch.io/cootsmania
#ludwigjam #gamedev #rustgamedev
Proud to announce what I've been working on for the last nine months: Ambient 0.1, an open-source runtime for building high-performance multiplayer games and 3D applications, powered by WebAssembly, Rust and WebGPU.
Blog post: https://ambient.run/post/introducing-ambient
GitHub: https://github.com/AmbientRun/Ambient/
RT @herberticus
When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev
When you accidentally forget to disable gravity for the obstacles in Flappy Dragon (outtake from the book I'm working on). #rustlang #bevy #rustgamedev
(Also, the whole #RustGameDev ecosystem of that time was written by @brendan )
Starting today, use coupon code turkeysale2022 to save 40% on all ebooks and audio books from The Pragmatic Programmers. This includes Hands-on Rust and Rust Brain Teasers.
https://pragprog.com/titles/hwrust/hands-on-rust/
#rustlang #rustgamedev #gamedev #blackfriday #books
#rustlang #rustgamedev #gamedev #blackfriday #books
Herbert "TheBracket" Wolverson
The GitHub version of Bracket-Bevy has been updated to compile and run with Bevy 0.9!
I'm currently mystified by a repeat log warning about resize events, on Windows. Why is Windows apparently resizing the window on every frame?
https://github.com/amethyst/bracket-lib/tree/master/bracket-bevy
RT @herberticus@twitter.com
64kramsystem has done a great job porting the Hands-on Rust code over to Bevy! He's also ported a few other projects. The repo is here: https://github.com/64kramsystem/rust-game-ports
#rustgamedev
๐ฆ๐: https://twitter.com/herberticus/status/1526570985884876802
Released fbxcel-dom v0.0.3, FBX DOM library in pure Rust ๐
fbxcel-dom - Cargo: packages for Rust
https://crates.io/crates/fbxcel-dom
#rustgamedev #rustlang #gamedev