Yann Büchau :python: · @nobodyinperson
222 followers · 922 posts · Server fosstodon.org

@birnim Sure, I could also directly use , but it's multi*threaded*, not multi*processed*, which has some problems when working with NetCDF4 files for example. Intermediate files can also be huge, so a RAMDISK is not ideal. Also, why introduce temporary files for stuff that really shouldn't be stored but are just variables in ?

#scons #python

Last updated 1 year ago

Yann Büchau :python: · @nobodyinperson
222 followers · 918 posts · Server fosstodon.org

I am looking for a parallelized pipeline system in . Basically a build system lile but without the files as intermediary step, all in memory. So for example I'd like to read some data files, extract metadata from them, then save that metadata (with :gitannex: ). Along the way there might be other branches of logic that could need parallelization.

Is there something like this in or do I have to roll my own?

#python #scons #gitannex

Last updated 1 year ago

mittorn · @mittorn
42 followers · 1884 posts · Server masturbated.one

@ru @rf
Uploaded new ovr-utils-dashboard release, now it becomes as window manager and allows to put windows into overlays. (main binary now is17mb and plugins are less 1mb).
GODOT BUILDSYSTEM IS AWFUL AND COMPLETELY BROKEN, SOMEONE PLEASE FIX IT

#vr #compositing #wm #debloated #godot #scons #bloat #sconstruct

Last updated 1 year ago

ackack · @ackack
45 followers · 198 posts · Server mastodon.gamedev.place

I have just updated and tagged GDExtensionTemplate for Godot 4.1!

If you want to use an existing C++ library in or use instead of for your C++ extension, check it out!

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.

#godot #cmake #scons #godotengine #Godot4 #GDExtension #extension #plugin #gamedev #indiedev #cpp

Last updated 1 year ago

ackack (Andy) · @ackack
42 followers · 181 posts · Server mastodon.gamedev.place

I have just updated and tagged GDExtensionTemplate for Godot 4.0.3.

If you want to use an existing C++ library in or use instead of for your C++ extension, check it out!

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.

#godot #cmake #scons #godotengine #Godot4 #GDExtension #extension #plugin #gamedev #indiedev #cpp

Last updated 1 year ago

ackack (Andy) · @ackack
36 followers · 165 posts · Server mastodon.gamedev.place

I have just updated and tagged GDExtensionTemplate for Godot 4.0.2. Still keeping up with all the releases!

If you want to use an existing C++ library in or use instead of for your C++ extension, check it out!

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.

#godot #cmake #scons #cpp #godotengine #Godot4 #GDExtension #extension #plugin #gamedev #indiedev

Last updated 1 year ago

ackack (Andy) · @ackack
25 followers · 135 posts · Server mastodon.gamedev.place

I have just updated and tagged GDExtensionTemplate for Godot 4 RC 1.

If you want to use an existing C++ library in or use instead of for your C++ extension, check it out!

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.

#indiedev #gamedev #plugin #extension #GDExtension #Godot4 #godotengine #cpp #scons #cmake #godot

Last updated 2 years ago

Codee · @0xac0de
1 followers · 4 posts · Server mastodon.gamedev.place

Oh, It has been long time since I've posted something here.

It has been a super-busy time for me last month and I have been procrastinating a little bit enjoying and :)

On the other hand I've been working out a hierarchical builds in similar to in world. Did some investigation of how to import and combine animations and prepare them for .

#godotengine #mixamo #java #maven #scons #uncharted #valheim

Last updated 2 years ago

ackack (Andy) · @ackack
23 followers · 111 posts · Server mastodon.gamedev.place

I have updated and tagged GDExtensionTemplate for Godot 4 Beta 11.

If you want to use an existing C++ library in or use instead of for your C++ extension, check it out!

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.

I've also added auto-generation of a version header file since the last update.

#indiedev #gamedev #plugin #extension #GDExtension #Godot4 #godotengine #cpp #scons #cmake #godot

Last updated 2 years ago

ackack (Andy) · @ackack
18 followers · 92 posts · Server mastodon.gamedev.place

I have updated and tagged GDExtensionTemplate for Godot 4 Beta 10.

If you want to use an existing C++ library in or use instead of for your C++ extension, check it out!

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp and the GitHub CI so you can focus on your code right away.

#indiedev #gamedev #plugin #extension #GDExtension #Godot4 #godotengine #cpp #scons #cmake #godot

Last updated 2 years ago

ackack (Andy) · @ackack
16 followers · 83 posts · Server mastodon.gamedev.place

I updated GDExtensionTemplate for Godot 4 Beta 9.

If you want to use an existing C++ library in or use instead of for your C++ extension, check it out!

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp/CI so you can focus on your code right away.

#gamedev #plugin #extension #GDExtension #Godot4 #godotengine #cpp #scons #cmake #godot

Last updated 2 years ago

ackack (Andy) · @ackack
12 followers · 79 posts · Server mastodon.gamedev.place

Do you want to use an existing C++ library in ? Or maybe use instead of for your C++ extension?

I created a template project to get you started:

github.com/asmaloney/GDExtensi

It takes care of all the setup/building/linking with godot-cpp/CI so you can focus on your code right away.

I look forward to any feedback!

#gamedev #plugin #extension #Godot4 #godotengine #cpp #GDExtension #scons #cmake #godot

Last updated 2 years ago

Yann :python: · @nobodyinperson
86 followers · 316 posts · Server fosstodon.org

@seabbs is a very powerful and flexible build system. It fixes everything that's annoying in a (arbitrary naming, concurrency, checksums not just timestamps, etc.). However:

- no total progress indication (why though...)
- configure/setup runs every time, so might become slow depending on your checks
- docs are a little weak and quite technical, few examples
- little inconveniences here and there add boilerplate

I very much like it though.

#scons #makefile

Last updated 2 years ago

Yann :python: · @nobodyinperson
86 followers · 316 posts · Server fosstodon.org

@seabbs This looks interesting. I have moved away from s for reproducibility in favor of due to the build instructions being actual , not yet another structural language.

It seems that snakemake is not as flexible as SCons though in terms of dynamic input/output naming and logic, but the simpler structure and auto-generated dependency graphs are surely very handy!

#snakemake #makefile #scons #python

Last updated 2 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

Good challenge to get back in c++ shape: merging and , to allow virtually all the video codecs in the engine. A bit hardcore, but it forces me to get use to , a marvellous precompiler. gitlab.com/polymorphcool/godot
@polymorphcool

#ffmpeg #godotengine #scons #dev #gamedev #video #3d #libre

Last updated 4 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz