trinux :verified: · @trinux
327 followers · 3838 posts · Server masto.ai

Para los "despistados" como yo: sí, tiene para vibración en GNU/Linux (). Está desactivado por defecto. Ya estoy acostumbrado a la vibración y me suena raro ya jugar sin eso, jeje.

#cemu #sdl

Last updated 1 year ago

Lili :idaic: :db: 🦄 · @Lili
86 followers · 3643 posts · Server zug.network

@db

Aufgrund Zwischenfälle auf der Strecke zwischen und außerplanmäßiger Fuhrparkwechsel in (@ RB 71 ➜ Saarburg(Bz Trier)) traewelling.de/status/1412369

#lili #ssh #sdl #nowtrawelling

Last updated 1 year ago

AskUbuntu · @askubuntu
230 followers · 1743 posts · Server ubuntu.social

The sdl2-config script installed by SDL could not be found

askubuntu.com/q/1484778/612

#tar #configure #sdl

Last updated 1 year ago

AskUbuntu · @askubuntu
230 followers · 1751 posts · Server ubuntu.social

The sdl2-config script installed by SDL could not be found

askubuntu.com/q/1484778/612

#make #tar #configure #sdl

Last updated 1 year ago

Brianna Townsend · @britown
419 followers · 473 posts · Server mastodon.gamedev.place

Thnking about the list of things needed to get my game running on linux, it's a very short list and would probably just about work out of the box.

This got me thinking about WASM though... I think SDL2 can be compiled with Emscripten and ImGui has an experimental WebGPU backend already working. Might just work??

Anyone had any experience getting an OpenGL/SDL2 C++ app running in a browser?

#gamedev #cpp #wasm #sdl #webgpu

Last updated 1 year ago

· @canoi
3 followers · 12 posts · Server mastodon.gamedev.place

é isto, comecei a upar o progresso do port da cafe pra Rust em repositórios

codeberg.org/cafe

#gamedeve #indiedev #opengl #rust #sdl

Last updated 1 year ago

kleines Filmröllchen · @filmroellchen
138 followers · 172 posts · Server serenityos.social

The eternal port struggle.

courtesy of @akaster

#game #serenityos #ports #sdl #sdl2

Last updated 1 year ago

Got basic Phong (well Gouraud) shading and vertex color, the gltf import code seems robust enough now and I've somewhat started to understand the underlying principle of Flecs
All in all a good week (minus the few hours wasted on some broken desing)

#opengl #sdl #flecs #c

Last updated 1 year ago

you know, making your own ~engine~ game from low level framework and gpu apis is a humbling experience and really makes you appreciate the work put in projects like ! But it is a really valuable learning experience! I love having my hand on the bare metal... trough a glove.. on top of the casing... using a stick. Let's agree for almost bare metal!
Look! spinning monkey and pine trees!

#godotengine #sdl #opengl #c

Last updated 1 year ago

I am so sorry, guys. I didn't start out making yet another snake game, it just kinda... happened.

#gamedev #c #sdl #zxspectrum

Last updated 1 year ago

This basic but perfectly cromulent tilemap editor is like 300 lines of C code. It even has flood fill. That's not much more code than it takes me to parse the output of LDtk using cJSON.

It didn't capture my mouse cursor, but you get the gist.

#gamedev #c #sdl

Last updated 1 year ago

Today's discovery: SDL_SetSurfaceColorMod doesn't work on indexed surfaces. It doesn't return a failure, it just breaks. I tracked it down, the SDL_CalculateBlit1 doesn't even check for the SDL_COPY_MODULATE_COLOR flag, which says to me that color modulation is just not supported on indexed surfaces. Why doesn't SDL_SetSurfaceColorMod return an error, then? Would have saved me an hour today.

#gamdev #c #sdl

Last updated 1 year ago

Made a system to treat each cell as a grid of 2x2 smaller cells (did a similar thing in my assembly language clone of qbasic nibbles) and implemented fizzlefade. It's hypnotic.

#gamedev #sdl #zxspectrum

Last updated 1 year ago

I rewrote the renderer (again). This time it's all in software, it's such a small thing that it's actually faster and easier to use SDL surfaces and display it using a streaming texture. Also, I integrated blargg's NTSC filter and an OSD, because why not?

#gamedev #sdl #zxspectrum

Last updated 1 year ago

Oof, wasted just about all my time today tracking down a dumb bug with a blend mode. I made an assumption that the SDL window target was RGBA... it is not. It's RGB. Oh well, at least I won't forget that again.

#gamedev #c #sdl

Last updated 1 year ago

There's something strange about designing the UI for a program in that program. It edits maps, why can't it edit other screens?

#gamedev #c #sdl #zxspectrum

Last updated 1 year ago

screwtape · @screwtape
311 followers · 4601 posts · Server mastodon.sdf.org

@jackdaniel
codeberg.org/McCLIM/McCLIM/src
I'm very interested in an SDL* backend option. It's possible I could help a little.
Was there a discussion of targeting SDL vs SDL2 vs SDL3 ?
SDL is unaccelerated and can run without X. On the other hand, it's defunct and just dragged along by projects that want to run without Xorg (iirc, mpv?). SDL3 was announced a while ago, but SDL2 is still current.
@surabax

#sdl2 #sdl #clim #mcclim #commonlisp #graphics

Last updated 1 year ago

Another day, another small step forward. Added color to the screen editor. I've also added some special tiles that will mark where the player and other objects will spawn. That's basically all that's needed.

#gamedev #sdl #c

Last updated 1 year ago

It doesn't look like much, but it's an in-engine level editor. Fixing a bug with saving and loading took longer than actually implementing the editor.

#gamedev #zxspectrum #sdl #c

Last updated 1 year ago

That was shockingly easy. I always used complex tools like Tiled or LDtk and wrote these convoluted ways to integrate them into my game, but I just wrote a basic tilemap editor in like... an hour? Why haven't I been doing it this way the whole time?

#gamedev #sdl #c

Last updated 1 year ago