Blondin / Figurant 1 · @oldbytes
42 followers · 268 posts · Server 8bit.red

I've released a new version of my cross-platform TRS-80 emulator.
In this version I've added an integrated machine language monitor.
Binaries available in the releases section of the github page:
github.com/nicolasbauw/TRS-80/

#rust #rustlang #sdl2 #trs80 #emulators #emulation #retrocomputing

Last updated 2 years ago

Blondin / Figurant 1 · @oldbytes
42 followers · 268 posts · Server 8bit.red

I've released a new version of my cross-platform TRS-80 emulator.
Binaries available in the releases section of the github page:
github.com/nicolasbauw/TRS-80

#rust #rustlang #sdl2 #trs80 #emulators #emulation #retrocomputing

Last updated 2 years ago

The eternal port struggle.

courtesy of @akaster

#game #serenityos #ports #sdl #sdl2

Last updated 2 years ago

screwtape · @screwtape
311 followers · 4601 posts · Server mastodon.sdf.org

@jackdaniel
codeberg.org/McCLIM/McCLIM/src
I'm very interested in an SDL* backend option. It's possible I could help a little.
Was there a discussion of targeting SDL vs SDL2 vs SDL3 ?
SDL is unaccelerated and can run without X. On the other hand, it's defunct and just dragged along by projects that want to run without Xorg (iirc, mpv?). SDL3 was announced a while ago, but SDL2 is still current.
@surabax

#sdl2 #sdl #clim #mcclim #commonlisp #graphics

Last updated 2 years ago

Kenta · @Kenta
50 followers · 314 posts · Server mas.to

binding for is finally done...

#c3 #sdl2

Last updated 2 years ago

Kenta · @Kenta
49 followers · 303 posts · Server mas.to

Doing it all by hand because I'm a massive masochist who clearly hates himself.

Because what sane person would write a binding for to another language by hand?

#sdl2

Last updated 2 years ago

Roughnight · @roughnight
64 followers · 96 posts · Server mastodon.gamedev.place

I`ve ran some benchmarks with and , both with and on the Pi4 (64bit,4gb)... simple "bunnymark" (how many sprites till it drops under 60fps at 960x540)... very impressed... all 4 tests shows similar results... So my preference will be Pascal with Raylib ... maybe I make a video tomorrow

#sdl2 #raylib #c #freepascal #gamedev #lowenergy #30wattisenough

Last updated 2 years ago

While Godot, etc., are great tools and engines, I find working with just plain code more fun and rewarding.

It's the kind of thing that is relaxing to do after a workday doing web APIs and non-game related stuff.

#bevy #cpp #development #gamedev #gameprogramming #opengl #rust #sdl2

Last updated 2 years ago

BlindiRL · @BlindiRL
408 followers · 484 posts · Server mas.to

Putnam, Programmer on dwarf fortress talks about and in this discussion about modernizing the code of

youtube.com/watch?v=IqoHBYhe_8

#dwarffortress #multithreading #sdl2

Last updated 2 years ago

Out of all things one could do during the weekend, I chose to write an OpenGL and Truetype font renderer with Harfbuzz support.

Also, hello again, Mastodon!

#programming #development #newbie #newhere #gamedev #truetype #fonts #opengl #sdl2 #harfbuzz

Last updated 2 years ago

Making a metroidvania-style thing in and inspired by . Don't know how far it'll go, but as linus torvalds once said, "This'll just be a small project, not anything big like the other contenders (or something like that)"

Currently finishing off a HK-style character controller system. It looks jaggedy, but I know that's just because of the lack of any animations, so the next step will be to integrate spritesheets and such. Then level elements and a loading system.

#cplusplus #hollowknight #sdl2

Last updated 2 years ago

Just got collision detection with / working, courtesy of lazyfoo.net/tutorials/SDL/27_c

Trying to make a kind of DVD-logo bounce style thing, progressing towards pong, so I have the idea of making it so if the collision detection code detects that it ISNT inside of an SDL_Rect the size of the game window, it bounces off.

#sdl2 #cpp

Last updated 2 years ago

Sotolf · @sotolf
529 followers · 1654 posts · Server social.linux.pizza

Well, this still looks kind of shit, but at least things are placed where they should be, so that's a start. I have to say I love nim's range types and optionals :) I'm really a big fan of the type-system in general :)

codeberg.org/sotolf/nim-simple

#nim #sdl2

Last updated 2 years ago

screwtape · @screwtape
256 followers · 3046 posts · Server mastodon.sdf.org

@fstateaudio @SDF @prahou
This directory mounting scope simple program builds seems cool to me.
gopher.floodgap.com/gopher/gw.
gopher://tilde.institute/1/~sc
Complete set of ecl c interoperability *without* ASDF (though ASDF is necessary for large scale builds)

#gopher #embeddablecommonlisp #ecl #sdl2 #ffi #lisp

Last updated 2 years ago

Jae · @SilbinaryWolf
22 followers · 34 posts · Server mastodon.gamedev.place

It only took about 4-5 hours but I got text rendering working with SDL2 and stb_truetype :)

#sdl2 #gamedev #stb

Last updated 2 years ago

NO WAY IT WORKS

#cpp #sdl2

Last updated 2 years ago

Speaking of overengineering, I just built a small content processor in the vein of XNA content pipeline: it processes a content directory, creating one single bundle file with processed data for each asset and a content table.

The loader supports asset reference counting and cleans up automatically upon closing the content bundle.

Supports PNG and a very small subset of LDTK for now.

I had way too much fun doing this 😬

#gamedev #c99 #sdl2

Last updated 2 years ago

screwtape · @screwtape
242 followers · 2721 posts · Server mastodon.sdf.org

day 1 !
lispy-gopher-show.itch.io/jam-
Warning: webapp
lispy-gopher-show.itch.io/jam-
Jam board:
itch.io/jam/spring-lisp-game-j

Basically this spans my boilerplate. Boilerplate is pretty heavy and techy, and not particularly fun. But having passed this by, the next 8? 9? days of devlogs will be light-hearted and joyful.

I'm thinking: I'm going to have (jam) berry-eating robots, with berry plants growing from seeds, and robot paths influencing that.

#lispgamejam #itchio #devlog #ecl #sdl2 #lisp #c #commonlisp

Last updated 2 years ago

Elegantbeef · @Elegantbeef
11 followers · 8 posts · Server mastodon.gamedev.place

Successfully rewrote my GUI to be very reusable. This is my test implementation, but it also can be reused for anything inside from a terminal UI to .

#sdl2 #opengl #nim #gamedev

Last updated 2 years ago

claude · @mathr
307 followers · 3028 posts · Server post.lurk.org

In 2010 I made an piece using , , and :

mathr.co.uk/blog/2010-03-12_bo

This weekend I ported it from Haskell to , using as framework including in the same program (SC3 was overkill for the simple sounds, and maintaining Haskell code to keep working with changes to the ecosystem is too much busy-work).

I changed the colours (suggested by @netzzz), moved the from the thread to the thread for tighter timing (the SC3 version scheduled events with bundles), and added a to send the visualisation data back to the video thread (for smoother animation with good a/v sync).

I also did various optimisations, using tables instead of trigonometric functions, using (client-side) vertex arrays instead of glBegin().

License changed from v3 or later to v3 only, in anticipation of compiling it to run in the browser using Emscripten.

Code at:
code.mathr.co.uk/bowntz

There's still (at least) one bug: after some time the program freezes and uses 100% CPU, I think it happens when the ball count limit is reached. Takes a long time so will be hard to figure out what is going on...

#audiovisual #haskell #opengl #sc3 #c #sdl2 #audio #physics #simulation #video #ringbuffer #gpl #agpl

Last updated 2 years ago