Cambria Stories · @cambriabooks
4 followers · 6 posts · Server me.dm

of 'Waiting for a Hunter's Moon' casting by Simon Smith. Nine on medium here: medium.com/@cambriabooks/list/

#serialisation #seafishing #surf #stories

Last updated 2 years ago

Cambria Stories · @cambriabooks
4 followers · 5 posts · Server me.dm
Simon Descarpentries · @Siltaer
868 followers · 8529 posts · Server mamot.fr

Après avoir gagné une première fois contre , l’association l’attaque de nouveau en justice ! lareleveetlapeste.fr/apres-avo
Après […] une amende record de 25 millions d’euros, l’association Halte à l’Obsolescence Programmée (HOP) a déposé une nouvelle plainte contre la cette fois (dit également «  »), qui consiste à associer les numéros de série des composants et périphériques d’un produit à celui de l’ ce qui en limite les possibilités de réparation.

#apple #hop #serialisation #appariement #iphone

Last updated 2 years ago

TimNMurph · @GasheadAu
274 followers · 888 posts · Server mas.to

For some reason I'm considering posting a serialised short story called 'Lembit and Elika in Love'.

It is 8,000 characters long.

My instance has a character limit of 500 characters.

I intend to use hashtags too.

This is a very stupid idea isn't it?

#serialisation #storytelling #shortstory

Last updated 2 years ago

GenghisKen Coar · @GenghisKen
19 followers · 69 posts · Server ruby.social

Oh, whee. I've written hundreds of for a text gaming (think or ). The "whee" part is having to describe a (or , if you like) in for initial loading. I plan to handle saved games with keyed , but it would be nice to be able to roll changes to the base game into made before the change. 🤔

And no, I didn't do or ; this project just sprang forth like from ' forehead. On soon.

#loc #framework #zork #adventure #game #dungeon #yaml #serialisation #saves #tdd #bdd #pallas #athene #zeus #github

Last updated 2 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

just finished a serialisation of behaviours: [{"class":"test" , "active"1, "after":0, "attr":0, "eval":0, "event":0, "jumpto":1, "param_bool":0, "repeat":1,,...
It's possible to copy/paste the object + generate + edit it manually, I think it's a cool feature, even if documentation is necessary...

@polymorphcool

#json #godotengine #gamedev #serialisation #boids

Last updated 4 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz