#SFML behaves in a weird way when using textured vertex arrays (tried both Quads and Triangles). Those jagged lines? They should be straight.
They get more jagged the more skewed the face gets.
Is this a bug? I am sure the texture coordinates are correct.
Check out the freshly released game 'Dream Swing'
From the creator of the #SFML game 'Remnants of Naezith'.
Fly amidst the clouds in this new grabbling experiencing, requiring precision and speed: https://store.steampowered.com/app/1860350/Dream_Swing/
(Unfortunately not made with SFML 😉)
New #SFML News!
Lots of CSFML action and featuring many small projects. ✨
https://duerrenberger.dev/blog/2023/07/08/sfml-news-week-26-27-2023/
When the issue is simple to reproduce and the solution is just an additional line of code, a fix can be created, tested and merged in under an hour 😉
I'm debating whether or not I should have silent credits because the credits sequence is so short, no matter how much I pad it out (I use a lot less stock assets this time).
Finally got a logo on the title screen/menu along with a title for this game. Shout out to @Mr_NutterButter for the logo and for coming up with the name.
It actually looks too good, especially compared to the actual game.
Changed destroyed vehicle sprites from "charred" to wrecked cars like what the original Spy Hunter had. It just looks better since they are usually destroyed by bullets and not explosions.
Replaced the bullet and explosion graphics with my own. The explosion could use a little more detail though.
Created a sprite for the bumper car. Still have the bullets and explosions but I will get to them eventually.
I now replaced the assets for the spike car and limo. All that's left is the bumper car.
Since SFML-2.6.0 has just released, I have created a minimal #SFML boilerplate project for use with mingw and #cpp. I will add linux configurations at a later date.
https://github.com/KieranCrossland/SFML-boilerplate
I hope somebody finds this useful.
Still replacing all the Spy Hunter assets with my own. I made the civilian cars look like taxis so it would be easier to recognize them as civilians.
I wasn't planning on making anymore levels, but then I realized that Level 1 was basically a vertical slice level, so now I'm making the actual Level 1.
Replaced the player car's sprite with my own. It kind of looks weird though. I probably should make a smaller one and have this sprite be for an enemy. It turns black when destroyed because it's supposed to be charred.
I also made this using Piskel instead of Pinta because Pinta, for whatever reason, keeps on randomly crashing, even after updating it.
Trying to replace the Spy Hunter assets with my own but I suck at drawing.
This is supposed to be a car.
Added background music. This track is called Mom's Workout CD by Zane Little Music on OpenGameArt.org.
#gamedev #sfml #indiegames #gaming #indie #indiegamedev
Made a beach/island/sandbar level. I don't know if I'm going to make more levels. Other than that, I just need to tweak some things, add music, replace the Spy Hunter sprites with my own or stock assets, give this a name, and then I'm done.
I'm hoping that my next game would be something more inspired.