Tonight we'll be continuing "MOPs Mondays"! We're going to look at how to use MOPs within the dynamics context of #Houdini. Join the stream at 6pm ET tonight. This series of streams will be helpful for any motion graphics people that want to get their feet wet in Houdini. Bring your questions and ideas!
#sidefx #vfx @motionoperators #motionGraphics #motiondesign #mograph
#houdini #sidefx #vfx #motiongraphics #motiondesign #mograph
The stream is live, and tonight will be the first #MOPsMonday! We'll be looking at the awesome
@motionoperators tools. Come join on Twitch at https://twitch.tv/houdinihangout.
#mopsmonday #motiongraphics #motiondesign #houdini #sidefx #mops
Join the stream on Mondays in Sept. for #MOPsMondays! We'll be using the @motionoperators tools to create some #Houdini fun. Tomorrow (9/4) we'll be live at 6pm ET. Hope to see you there.
https://www.houdinihangout.com for previous streams, Discord invite, and schedule.
#mopsmondays #houdini #sidefx #vfx #motiongraphics #mograph
So on an Attribute Wrangle node you can Get a value from a channel with:
float cam_hieght = chf("camera_hieght");
but does anyone know if I can Set a value, so basically the reverse?
I'm trying something, but it might not work ;)
#houdini #solaris #sidefx #pipelinetd #pipeline #animation
Tonight at 8pm ET we're going to talk about #MOPs. Bring your questions and thoughts for me to tackle in some upcoming streams. I want to hear what you're interested in learning! Also, a fun bonus stream is coming next month.
I've also added a "Past Streams" section to https://www.HoudiniHangout.com so you can find all of the streams in order in another place.
#mops #sidefx #houdini #vfx #motiondesign #motiongraphics
It's been a while since I've done it, so tonight we're going to have another Live Q&A session. Bring whatever is on your mind and we can chat about it live. See you tonight (08/23) at 8pm ET! If you can't make it, reply here with your questions.
Karma XPU: A Houdini 20 Preview with Brian Sharpe.
Learn about the latest improvements to Karma XPU – SideFX's USD-based GPU/CPU renderer.
#3d #rendering #karmaxpu #sidefx #houdini #siggraph2023
Anyone interested in seeing how I made this burning #Vellum cloth setup? I got the idea from a WetaFX talk at SIGGRAPH, and wanted to give it a shot. It's not the most amazing setup ever, but I think the concepts you could use were fun to figure out. If you're interested let me know, and I'll show it this Wednesday on the stream.
#vellum #vfx #houdini #sidefx #pyrosim #simulation
Tonight I'll be streaming a little earlier than normal (6pm EDT) to reach more of the people in the European time zones. We'll play around with creating an abstract pyro sim like one I saw online this week. Bring your questions and ideas!
#houdini #sidefx #vfx #pyro #simulation
Tonight we'll be working on some slow-motion, zero-g cloth simulations. Not sure what we'll end up with, but come and give some ideas and we'll see what we get! Join us at 8pm ET.
https://www.houdinihangout.com
#sidefx #houdini #vfx #motionGraphics #motiondesign #vellum #Simulation
#sidefx #houdini #vfx #motiongraphics #motiondesign #vellum #simulation
Tonight I'm gonna go back to a more loose format, and just make something together. Tonight I'm going to try to recreate some of the elements from this piece from Simon Reher :
https://twitter.com/SimonReher/status/1665718949718159361
Come hangout at 8pm ET if you're interested!
Finally getting back to this tool after a year. Figured I should fix it so I can use it in my reel and portfolio
#python #pipelinetd #houdini #gamedev #animation #vfx #vfxartist #sidefx
#python #pipelinetd #houdini #gamedev #animation #vfx #vfxartist #sidefx
I completely forgot what week it was, and I will be out of town tomorrow and Thursday. So no stream this week. Hope you're all having a great summer, and I'll be back next week!
#sidefx #houdini #vfx #motiondesign
Tonight we'll be finishing up our #Vellum Chats by talking about the most recent updates to Vellum Shape Match (pseudo-rigids). Join us tonight at 8pm ET!
More info at https://www.HoudiniHangout.com
#sidefx #houdini #houdinifx #vfx #motiondesign #motionGraphics
#vellum #sidefx #houdini #houdinifx #vfx #motiondesign #motiongraphics
Tonight I'm back from traveling to talk more about #Vellum, and this time we'll cover fluids. Join the stream at 8pm ET on YouTube and Twitch.
https://houdinihangout.com for schedule and links.
#vellum #sidefx #houdini #vfx #motiondesign #motiongraphics
This week our stream will be on Thursday at 8pm ET. We'll be covering hair sims in Vellum. Hope to see you then!
https://houdinihangout.com for schedule and Discord invite.
#sidefx #houdini #motiongraphics #vfx #vellum
Tonight (5/31) we'll be continuing to cover Vellum by talking soft-bodies. As we've done previously, we'll look through the attributes needed to define a soft-body object. See you at 8pm ET!
more info at https://houdinihangout.com
#sidefx #houdini #vfx #motiongraphics #vellum
Tonight (5/24) we'll be continuing our journey through Vellum by talking about Grains. We'll take a look at emitting, clumping, explicit constraints, and more. Hope to see you at 8pm ET!
https://www.houdinihangout.com for stream/Discord info
#sidefx #houdini #vfx #motiongraphics #vellum