Unreal Engine 5.1 has new HLOD (Hierarchical Level of Detail) support for water rendering and streaming. I'm impressed with the example image in the Web page announcement.

unrealengine.com/en-US/blog/un

For comparison, I'm uploading one of my own photos of the Grand Tetons in Wyoming (I used a Foveon-sensor-based Sigma SD9 camera with a haze and polarizing filter - focus across the image achieved by stitching two photos together).

#foveon #sigmasd9 #unrealengine #unreal #references #tools #JayTalk

Last updated 3 years ago