Just posted on procedurally generating dynamic maps in #HordeRL! Learn how to create strategic gameplay with rivers and roads using #SimplexNoise, and #pathfinding. Check it out for tips and code snippets for your game dev projects! #gamedev #roguelike #tcod
https://awilsoncs.github.io/posts/rivers-and-roads-in-oh-no-its-the-horde/
#tcod #roguelike #gamedev #pathfinding #simplexnoise #horderl
Day 01 Perfect Loop for #Genuary2023 #Genuary1.
#Voronoi cells with #SimplexNoise colours, done in #Rstats
#genuary2023 #genuary1 #voronoi #simplexnoise #rstats
This is a fun paper on rotating or flow noise. It's a hugely updated follow on from a paper we did in 2014. The demos came out spectacularly!
"Tiling simplex noise and flow noise in two and three dimensions" https://jcgt.org/published/0011/01/02/ #simplexnoise #perlinnoise #proceduralnoise
#ProceduralNoise #perlinnoise #simplexnoise