Ooh hoo-hoo! The plot thickens... (0lly thickens too~) #Valve is gonna release a competitor to #SimulaVR's #SimulaOne VR PC and #Apple's #VisionPro!
I will be pre-ordering whatever they end up calling it (#Deckard?) the minute it's revealed to us. Valve will rejuvenate the PC VR space just like they rejuvenated the Handheld PC space with the #SteamDeck. 😀
#valve #simulavr #simulaone #apple #visionpro #deckard #SteamDeck
My problem with #Apple's #VisionPro is that they're advertising it as a "spatial computer." Why is this a problem? Because unlike #SimulaVR's VR computer, that's not what the Vision Pro is. If I can't run pro apps on it, if I can't code, compile, & execute an app entirely on the device like I can with *literally any other computer in the world*, then it's NOT a computer. Call it what it really is: an iPad XR. It can't run desktop apps natively, only mobile device apps. So it's not a computer.
Apple's Vision Pro release makes me more hopeful about the SimulaOne's release which is supposed to be just months before, at discount compared, and with an open OS!
https://simulavr.com/
#visionpro #vr #ar #linux #SimulaOne #SimulaVR
#linux #visionpro #ar #simulavr #vr #simulaone
https://simulavr.com/blog/2023-timeline/
#simulavr is still alive and kicking, nice.
literally a standalone VR NixOS desktop with DE written in Haskell (iirc), tailored for programmers! :3
@gruber @Ashsr A Mac maybe not, but the #SimulaVR certainly intends to do so (https://simulavr.com/) and serve as a #VR desktop hardware (https://github.com/SimulaVR/Simula).
> The appeal and utility of all-day AR glasses is obvious. But we are obviously very far away from such devices being possible, at any price.
I'd say that aged like milk, but that's a very recent article, so it was published already dated. It's already quite feasible.