My skincare regimen π»π
#prettypuss #pussy #oil #ASMR
#tongues #maturepussy #softskin #bald #GILF #grannylover #grannyporn #XXvideo
#prettypuss #pussy #oil #ASMR #tongues #maturepussy #softskin #bald #GILF #grannylover #grannyporn #XXvideo
just finished refactoring #softskin for the latest version of #godotengine (branch master) - the integration of custom file format as improved in the engine! it is even easier then before
@polymorphcool #gamedev #physics #cpp
#physics #cpp #softskin #godotengine #gamedev
currently preparing a stage performance with #softskin - with the great #font zungkayu by NeroKanami
#godotengine #performance #3d #graphics @polymorphcool
#softskin #font #godotengine #performance #3d #graphics
the structure of the mesh is super important in #softskin: some of the artefacts appearing when the mesh is inflated come from the fibers connecting the 2 sides of the tube
https://peertube.mastodon.host/videos/watch/c16dd2f9-3006-489b-971a-d51c017fe290
#godotengine #gamedev #3d #skinnning #rigging #avatar
@polymorphcool
#godotengine #gamedev #3d #skinnning #rigging #avatar #softskin
readme updated, with basic installation instructions and a tiny bit of explanation on #softskin addon
https://gitlab.com/frankiezafe/SoftSkin
#git #readme #godotengine #dev #documentation
@polymorphcool
#documentation #softskin #git #readme #godotengine #dev
first test of video posting in #mastodon ...
#softskin begins to do funny stuff
#godotengine #tensegrity #physics #geometry #design #3d
@polymorphcool
#mastodon #softskin #godotengine #tensegrity #physics #geometry #design #3d
why a precise normal management is important for performances & rendering: on the left, one normal per vertex, on the right, just by setting several egdes as "sharp" in #blender3d, the flat faces looks flat :)
the two models have the same number of vertices
#softskin #3d #geometry #godotengine @polymorphcool
#blender3d #softskin #3d #geometry #godotengine
generation & management of normals in a mesh is really not a piece of cake: depending on smooth or flat edges, you need one normal for all faces, or several - it took me a while to have the code ready for this...
#softskin #godotengine #gamedev #3d #b3d #mesh @polymorphcool
#godotengine #gamedev #softskin #b3d #mesh #3d
first partial #UML schema of the classes of #softskin addon for #godotengine - seeing this and i understand why i have difficulties to refactor the process... made with https://wiki.gnome.org/action/show/Apps/Dia
#organic #programming #gamedev
#uml #softskin #godotengine #organic #programming #gamedev
with a bit of inner sur/sub-pression, meshes in #softskin becomes quite lifefull: https://peertube.mastodon.host/videos/watch/6e5ce3bf-0733-422b-89a2-8184070ce476
#godotengine #gamedev #motiondesign #3d #physics #tensegrity #art
@polymorphcool
#softskin #godotengine #gamedev #motiondesign #3d #physics #tensegrity #art
native #godot capsules processed with #softskin (original - softskin uvs - softskin mapped)
normal generation is more or less correct (some crease lines appears due to the mesh structure...)
#godotengine #gamedev #3d #physics @polymorphcool
#gamedev #3d #physics #godot #softskin #godotengine
weird errors in normal computation, giving 2 belts for free :)
#godotengine #gamedev #dev #softskin @polymorphcool
#godotengine #gamedev #dev #softskin
live demo of #softskin , the #tensegrity lib i'm working on, at #brotaru tonight in saint-gilles (maison du peuple, #bruxelles) - come and crash my code!
#godotengine #libre #physics #indiedev
#bruxelles #godotengine #libre #physics #indiedev #softskin #tensegrity #brotaru
@Ludi petit bg sur le lien vers la gallerie (page http://osp.kitchen/foundry/metadin/) - je cherche une fonte pour ma lib #softskin :)