frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

playing with a kind of jelly stuff animated with

#softskin

Last updated 5 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

just finished refactoring for the latest version of (branch master) - the integration of custom file format as improved in the engine! it is even easier then before
@polymorphcool

#physics #cpp #softskin #godotengine #gamedev

Last updated 5 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

currently preparing a stage performance with - with the great zungkayu by NeroKanami
@polymorphcool

#softskin #font #godotengine #performance #3d #graphics

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

the structure of the mesh is super important in : some of the artefacts appearing when the mesh is inflated come from the fibers connecting the 2 sides of the tube
peertube.mastodon.host/videos/

@polymorphcool

#godotengine #gamedev #3d #skinnning #rigging #avatar #softskin

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

readme updated, with basic installation instructions and a tiny bit of explanation on addon
gitlab.com/frankiezafe/SoftSki

@polymorphcool

#documentation #softskin #git #readme #godotengine #dev

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz
frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

why a precise normal management is important for performances & rendering: on the left, one normal per vertex, on the right, just by setting several egdes as "sharp" in , the flat faces looks flat :)
the two models have the same number of vertices
@polymorphcool

#blender3d #softskin #3d #geometry #godotengine

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

generation & management of normals in a mesh is really not a piece of cake: depending on smooth or flat edges, you need one normal for all faces, or several - it took me a while to have the code ready for this...
@polymorphcool

#godotengine #gamedev #softskin #b3d #mesh #3d

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

first partial schema of the classes of addon for - seeing this and i understand why i have difficulties to refactor the process... made with wiki.gnome.org/action/show/App

#uml #softskin #godotengine #organic #programming #gamedev

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz
frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

native capsules processed with (original - softskin uvs - softskin mapped)
normal generation is more or less correct (some crease lines appears due to the mesh structure...)
@polymorphcool

#gamedev #3d #physics #godot #softskin #godotengine

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

weird errors in normal computation, giving 2 belts for free :)
@polymorphcool

#godotengine #gamedev #dev #softskin

Last updated 6 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

live demo of , the lib i'm working on, at tonight in saint-gilles (maison du peuple, ) - come and crash my code!

#bruxelles #godotengine #libre #physics #indiedev #softskin #tensegrity #brotaru

Last updated 7 years ago

frankiezafe · @frankiezafe
437 followers · 3013 posts · Server mastodon.xyz

@Ludi petit bg sur le lien vers la gallerie (page osp.kitchen/foundry/metadin/) - je cherche une fonte pour ma lib :)

#softskin

Last updated 7 years ago