More optimizations, and with the frame time going down the number of triangles is increasing. Fat pixels everywhere!

#solodev #gamedev #indiedev #customengine #softwarerenderer #screenshotsaturday

Last updated 1 year ago

Finally added frustum culling and 100'000 randomly positioned meshes on top of the terrain. There's still no gameplay, but walking around the hills feels good

#solodev #gamedev #indiedev #customengine #softwarerenderer

Last updated 1 year ago

I know I'm late to the party, but is an amazing frame profiler. Thanks to it I've spotted and managed to reduce the contention in the job system shelving 2 ms per frame 🎉 Now, do anyone know how to parallelize the scene tree update? Every child requires to be updated after its parent...I wonder if there are some tricks to be used there.

#tracy #solodev #screenshotsaturday #gamedev #softwarerenderer

Last updated 1 year ago